Made this possible. :)
Good luck with that, I'm not doing it.No. I meant if it overcomplicates things to the point of making it less fluid, then don't bother.Also, cannot detect if objects are in the way, it seems not work well.Perhaps try to use the vector that the object pulling the player and combine it with the gravity vector and then fire a raycast in that direction from the player to detect if anything is in the way?
does the grapple hook raycast?if it dosen't, atleast show us a visible hook projectile
i don't think there's any kind of trick that can be done to simulate the grapple rope curving around objects in the way, is there?
Something new: If you are hooked onto a bot/player/vehicle, you will follow it instead of being hooked where they were last time.