Author Topic: *No VO release* The Warfare Pack (Discontinued)  (Read 11888 times)

Hello, a while ago me and deadeye487 decided to discontinue the Warfare pack and move on. BTW he has improved, ALOT. You will be seeing more of us in the future with, well i cant tell you RN.

What matters is this!

                                 -------------------------------- THE WARFARE PACK --------------------------------

Here are the following packs we have made for Warfare

Vanilla: Base guns made by BangBang, also a support package for all the other packs to work properly
https://www.mediafire.com/?sonavs4igts8716

Suppressed: Combination of Integrally suppressed and and just plain suppressed weapons.
https://www.mediafire.com/?74k7r80fi8utubg

Bullpups: A pack dedicated to some of the most uniquely designed weapon platforms out there, the bullpups.
http://www.mediafire.com/download/b7r2eczcdid8cdd/Weapon_WFBullpups.zip

Explosives: A pack of explosives, simply put.
http://www.mediafire.com/download/70kf4u32x40xb0m/Weapon_WFExplosives.zip

This pack offers:
1. Decent Sounds
2. Distant shot system
3. Nice particles
4. Fast reloads
5. Simple reloads
6. No Hands
7. Impulse Recoil
8. Moderately fast Muzzle Velocities unique to every weapon

Gameplay video using this pack (Not up to date, but close)
https://www.youtube.com/watch?v=AzgdMrKcJLI&index=4&list=PLkt9EVM9aI5PnY9jvCh7bC0YVtJnUlSZv


As always. tell me if something is wrong. Please enjoy this pack for what it does have.


                            ----------------------Warfare With Out Voice Overs-----------------------
  
Couldn't stand the blaring yells of soldiers in combat?
https://www.mediafire.com/?pjqxq2tgawzh554

Warfare without Voice Overs is here to help ^
« Last Edit: June 12, 2015, 11:47:22 AM by Ctrooper »




scopes really should stay at 8 sides or lower, anything higher makes it look nasty. that xm25 scope has 12 and it just makes the gun look like it's some low poly weapon from some 2001 shooter. some guns lack depth in the correct places almost completely and look like cutouts, the smoke is still see through and takes forever to explode, pretty much voiding it's entire purpose. i think the explosion effects are pretty cool, it made it hard to see when i saw the first grenade explode, and it had some nice sound that matched the effects that looked like it was tossing up a bunch of dust, though that may be just because it matched the map color.

i think these are cool guns, but i think you should have left these in mod discussion if you weren't going to update these after releasing them here, which is what i am getting from the final release/discontinued.

btw, can you release the events/save for the system of the spawning on captured points? also -

can you fix the explosives link?
« Last Edit: June 07, 2015, 09:11:03 PM by Sami2ss »

Explosives Link fixed

And isnt the whole point of Mod Discussion to show the public your unfinished mod that you plan on posting?

As a model maker with a pretty stuffty past, I feel the need to give you (or whoever made these models) a few in-depth tips.

First off, you need to improve basically how you connect faces.



These red circles show bad use of extruding and conjoining faces. If you look closely inside them, you'll notice little lighter dots that seem to continue on based on the trajectory of the first extrusion. You haven't joined the faces together correctly and because of that, they mesh is unorganized and looks somewhat sloppy. I'm not sure if you were trying to have the top stick up visibly, but if it should, make it exaggerated. Blockland is all about exaggeration.

Second is just a basic mistake that has to be fixed with testing from all angles:



Finally, a comparison with a very in-style sub machine gun versus one of yours:



Once more, notice the exaggeration. Nothing is thin or spindly, it's very rounded seeming despite having stylistically limited faces. The stock appears to be thick and more "blocko." Yours is very thin, and just looks like quickly extruded faces.


I don't mean this to dishearten you at all. This is merely something I wish people would have done for me as a new modeler. Take hints from well-established gun mods like Tier+Tactical or even just study how the default weapons are styled. Exaggerate the qualities of the weapon you're trying to make and keep it within the level of flatness seen with most Blockland-style weapons. And most importantly of all, make sure your faces connect smoothly.
« Last Edit: June 07, 2015, 09:39:01 PM by Narkro555 »


I think he's going for realism not comicism.

I think he's going for realism not comicism.
Not comicism, Blockland style. Even if he is trying to go against the norm, there's still fundamental flaws in his modelling he has to address.


-Snip-

Thank you, ill be sure to relay this info to Deadye.


The only problem I have with this pack is the jarring "I'm reloading!" that I have to hear every time I reload.
If you could release a version without it, that would be great.