registerSpecialVar(fxDTSbrick,"botHP","%this.hBot.getDatablock().maxDamage - %this.hBot.getDamageLevel()");
registerSpecialVar(fxDTSbrick,"botMAXHP","%this.hBot.getDatablock().maxDamage");
registerSpecialVar(fxDTSbrick,"botDB","%this.hBot.getDatablock().uiName");
registerSpecialVar(fxDTSbrick,"botName","%this.hBot.hName");
registerSpecialVar(fxDTSbrick,"botWeapon","%this.hBot.hWeapon");
these aren't tested, so they can give console errors if the bot doesn't exist