ok when I have it on minimum (the only one that works) I get this
regenerating shadow map FBOs...
creating shader program/minimum_vert.glsl and shaders/minimum_frag.glsl
creating glsl program...
linking glsl program
no errors.
but when I change it to low or higher I get this...
regenerating map FBOs...
creating shader program from shaders/rendercsm_vert.glsl and shaders/rendercsm_frag.glsl
compile failed on shaders/rendercsm_vert.glsl
error: 0: 2: ' ': extension 'GL_EXT_texture_array' is not supported
warning: 0: 3: extension 'GL_EXT_texture_array' is not supported
Error: rendercsm_prog shader compilation failed, disabling shaders
regenerating shadow map FBOs...
optionsDLG: : setshaderquality reloading shaders
afterwards it repeats over and over until I switch to "off" or "minimum"
before all this it checks for everything and it says
checking got shader shadow support:
-enabled via shader: : Enabled? YES
-ARB_shader_objects? YES
-ARB_shading_language_100? YES
-Ext_texture_array? YES
-Ext_texture3d? YES
-glteximage3D? YES
-Ext_framebuffer_object? YES
-arb_shadow? YES
-open GL version? 3.1.0-build 9.17.10.3347
-glsl language version? 1.40-intel build 9.17.10.3347
o shaders are ACTIVE