Poll

Is my blockland broken?

yes and there is a solution
1 (16.7%)
yes and its not fixable
4 (66.7%)
no
0 (0%)
no you need a shaders mod
0 (0%)
no your computer is just a potato
1 (16.7%)

Total Members Voted: 5

Author Topic: Shader issues  (Read 1116 times)

I've been having shader issues on Blockland. Blockland shaders won't seem to go past the "minimum" selection without shutting shaders off. I even tried installing some shader mods to see if that would fix it but it didn't please help.

Post a console log and make sure your graphics drivers are up-to-date.

Make sure you also arent using Intel Integrated graphics

Make sure you also arent using Intel Integrated graphics

Intel HD CAN run shaders.

Intel HD CAN run shaders.
It can?  I never knew that
How so?

ok when I have it on minimum (the only one that works) I get this
regenerating shadow map FBOs...
creating shader program/minimum_vert.glsl and shaders/minimum_frag.glsl
creating glsl program...
linking glsl program
no errors.

but when I change it to low or higher I get this...

regenerating map FBOs...
creating shader program from shaders/rendercsm_vert.glsl and shaders/rendercsm_frag.glsl
compile failed on shaders/rendercsm_vert.glsl
error: 0: 2: ' ': extension 'GL_EXT_texture_array' is not supported
warning: 0: 3: extension 'GL_EXT_texture_array' is not supported

Error: rendercsm_prog shader compilation failed, disabling shaders
regenerating shadow map FBOs...
optionsDLG: : setshaderquality reloading shaders



afterwards it repeats over and over until I switch to "off" or "minimum"

ok when I have it on minimum (the only one that works) I get this
regenerating shadow map FBOs...
creating shader program/minimum_vert.glsl and shaders/minimum_frag.glsl
creating glsl program...
linking glsl program
no errors.

but when I change it to low or higher I get this...

regenerating map FBOs...
creating shader program from shaders/rendercsm_vert.glsl and shaders/rendercsm_frag.glsl
compile failed on shaders/rendercsm_vert.glsl
error: 0: 2: ' ': extension 'GL_EXT_texture_array' is not supported
warning: 0: 3: extension 'GL_EXT_texture_array' is not supported

Error: rendercsm_prog shader compilation failed, disabling shaders
regenerating shadow map FBOs...
optionsDLG: : setshaderquality reloading shaders



afterwards it repeats over and over until I switch to "off" or "minimum"

before all this it checks for everything and it says

checking got shader shadow support:
-enabled via shader: : Enabled?            YES
-ARB_shader_objects?                          YES
-ARB_shading_language_100?               YES
-Ext_texture_array?                             YES
-Ext_texture3d?                                   YES
-glteximage3D?                                    YES
-Ext_framebuffer_object?                      YES
-arb_shadow?                                      YES
-open GL version?                                 3.1.0-build 9.17.10.3347
-glsl language version?                          1.40-intel build 9.17.10.3347
o shaders are                                        ACTIVE

It can?  I never knew that
How so?



OP, if you want to run shaders baddly, update your drivers at Intel Download Center.

But I dont recomend using shaders as in the minimun draw distance (50) I barely get 20 FPS

I do need to update them yes, but I don't see how I just bought this computer.

I do need to update them yes, but I don't see how I just bought this computer.
Can someone maybe send me a link to the official intel driver updater?

wait I don't want to run shaders badly

Your graphics card is only capable of running minimum shaders. It doesn't support anything more intense than that for blockland