I'd be glad to help test this. I am an experienced add-on maker so I know what to look for and what/how to report.
I'm open for testing if you need it
I'll test for this.
yeah why not I'll test too
wonder how long the tester list will get lol
i wanna test this
Awesome, adding y'all to the list! Thanks
Can there be a possibility of creating an island? So it's not like just a part of an infinite terrain cut out like the picture you showed, and can we choose the trees to be generated as well?
There is an option included called Edge FallOff that forces the edges of terrain to gradually end at ground level, so that should help with creating finite islands. And yes, you can choose just about any trees and other details relative to each biome.
Holy stuff that looks awesome. Is it going to be released soon?
It's hard to give an estimate right now, but release is getting very close. :)
Events won't really work. It would probably be easiest to just have a function or two that would load a terrain config from a file and automatically begin generating.
Oh okay, yeah that shouldn't be a problem. I'll include some functions that Slayer and other mods can use.
Server Commands and Messages
Here's a list of the current server commands (Admin Only) that are included with the add-on:/PTGCmds - Lists all available server commands in chat
/PTGStart - Starts an infinite / finite routine (after initializing and checking for errors)
/PTGHalt - Stops an infinite / finite routine (after the most recent chunk is finished generating)
/PTGClear %Bool - Clears all present stable chunks, except if static, and saves chunks relative to your current settings and the %Bool value you specify (0 or blank = save all)
/PTGClearSpam %ID - Clears all bricks in all stable, existing chunks that were planted by the player ID you specify (%ID)
/PTGRemoveChunk %Bool - Removes the current chunk you are in if stable (after 5 seconds), and removes the chunk save file (if present and depending if %Bool = 1)
/PTGClearAllSaves - Removes all chunk save files relative to last grid size and seed used (SuperAdmin Only)
/PTGPurge %Bool - Exactly the same as /PTGClear, except it clears static chunks as well
/PTGCount - Displays the current number of existing chunks, including edited and static chunks, and the number of all bricks within chunks
/PTGStatic - Toggles the relative chunk to be either static or non-static, depending on it's current static value
/PTGAllStatic %Bool - Sets all present stable chunks as either static or non-static (%Bool as 1 or 0)
/PTGChunkInfo - Loads all info for the current chunk and displays it in the Chunk Manager GUI (same as using GUI keybind)
/PTGSave - Saves all existing stable chunks, depending on your settings for saving chunks. Meant for finite terrain
Other screenshots of the server messages and chunk manager: