space funeral: legend of earth birth
yes im using the same image
space funeral: legend of earth birth or space funeral 3 to anyone who likes short titles is a space funeral fan game where you play as the crying fat bald guy again and have to go save earth birth from some stuff its space funeral i know why you really play though. the answer is you dont no one actually plays these games except me. anyway yeah its basically space funeral except worse slightly despite playing basically exactly the same. congratulations on loving that one up. its pretty long i havent played the original space funeral for a while but i think it was about that length so its not a joke like 2 this is a real deal space funeral fan game of around 2 hours or something. also being a fan game it basically just tries to play up haha its space funeral for most of that time without having any real space funeraly moments like the entirety of 1 while simultaneously not improving anything. it even has the stuffty menu sound. forget. i found out how to fix that though go into the folder and into sound and delete or replace choice1.wav with something i used cursor1.wav as a replacement and it worked pretty well. it still exists though like come on is been 3 games and a stuffty tech demo actually did it better than you did congrats man.
anyway the gameplay in space funeral 3 is seriously just space funeral 1. if youve read the space funeral 1 review which i havent i dont know if i improved since then but if you did you might have a vague idea of what to expect and its what i said there. anyway its standard rpg combat with mana and spells and health and a normal attack and stuff except with an added mystery button that does something random and often humorous and gamebreaking stuff such as all of your enemies getting sudden blood clots and ect. combat in this game is not something anyone cares about. if you are stuck somewhere and/or suck richard there are seriously items that instakill certain enemies which are also humorous and i found out you actually can make money via instakilling some of the more damaging enemies because they drop enough to recoup the cost of the item and more. also like all the enemies are mechanically almost identical. it has the timing bar things of chrono trigger except they are loving slow as stuff and the brief seconds it adds to the time it takes for me to hit something is obnoxious as hell. the rpg combat seems to exist to display the mystery feature which is further proved by the instakill items and ease of fleeing. strangely becoming a god of death ala space funeral 1 after like 7 battles doesnt happen in this game but that may be because i avoided battle but generally it was harder although i cheesed it hardcore with the instakill items and the secret gear that breaks the game because forget you the combat still sucks and is the same every battle i dont actually want to go around grinding it up for good gear. game is still pretty easy either way.
the other gameplay features include walking around and talking to people with no sprint button or anything but that doesnt matter because youre always close to stuff to do. you can pick up items and stuff which are mostly useless things you can buy in the shops. enemies walk around aimlessly and you can dodge the forgeters if you want to avoid the boring combat. linearity is the game here so exploration is pretty limited to stuff in the surrounding area of the main path but its not like its possible to pick up anything of worth. you can talk to all the worthless npcs loafing around just like in every other space funeral and most of them are direct rips from the previous game. there really isnt much in the way of exploration especially with the new environments added to the game being pretty forgetin polarizing but i dont care about your opinion on them im talking about mine and mine is that they suck some mean richard on the mean streets if you know what im saying. this problem is exponentially increased when we factor in what kind of game space funeral is. you do not play this stuff for the gameplay or the story or even the loving graphics youre playing this for the whack ass setting where everything is just superb levels of stuff and everything felt like the crude drawings on the back of a dumpster in the most popular crack alley in loving las vegas come to life and it was some cool ass stuff. everything was played straight and the game existed in its own sort of cosmically stuff world where everyone sort of just accepted their fate and a bunch of people probably went insane and it was cool. it was unique. all of the locations were memorable because there was something about it that was just loving weird and standout about each of them. the only game ive played remotely comparable in feel is a really forgeted space station 13 round but thats inconsistent. but then along comes this game and it forgeted up everything. space station 13 is pretty good when you get going you should check that out if you havent.
lets start with the big gripe. the game lacks the straight faced stuffforgetery that went down in space funeral 1 and shows that off most immediately with pyramid head running the shops this time but in a major way once you get to this godawful stuffforget dubstep forest or something which is just not forgetin space funeral like what the stuff. space funeral was loving silly sometimes or all the time but it never felt like yes this is intentionally out of place everything felt like it was part of the world. now space funeral 3 seems to be plagued by too many references to modern and hilarious jokes like the loving dubstep forest among other stuff i wont spoil because forget you. it all felt out of place and terrible but it wasnt overt like borderlands or some stuff but it was enough to make me repeatedly ask myself why this stuff is in space funeral throughout the game. anyway the loving environments for the most part arent actually good who could have guessed. many of them are afflicted with the previous infusion of intentionally whacky elements which makes them stuff and the rest are just overt attempts at emulating space funeral 1 which is fine but weve already been to space funeral 1. space funeral thrives on its continuously changing but unique and interesting environments which this game lacks because it just is metaphorically like hey guys remember this is a sequel to space funeral. like ok we get it. i got it. the metaphorical space funeral stuff will come back a lot. like right now when i talk about the npcs.
the npcs which filled the world which were also a crucial part of the space funeral experience. they all had unique sort of personalities for each sprite which would generally tell you something about the essence of what they were about to say and that was great why are you still reusing them. i can understand reusing them in moderation but holy stuff. why not have cool environment specific groups of npcs like the bandits in space funeral 1. it even reuses the loving eye things from space funeral 2. this game takes place on an entirely other planet for christs sake why cant the dev come up with good npcs to populate the environments. the ones that are there are alright they got the dialogue down and there are like 2 new npcs that are pretty good but nothing feels tied to the environment and thus the world of space funeral comes apart. id argue that the same thing applies to the enemies specifically one class of enemy that is just normal people who are libertarians like really. i dont care if its some political jab or some stuff but its just why would you ever have anyone that looks normal in forgetin space funeral. enemy sprites seem to be too smooth for a space funeral game too. basically the dev forgeted up and if you think im nitpicking forget you im about to nitpick the music.
the music is where the game tried to be like space funeral 1 but instead of succeeding too much like previously it failed. badly. the music in the game isnt technically stuff but it is stylistically mismatched and alienated from the original space funeral despite going for the same aesthetic although it seems it believed the original space funeral aesthetic was "weird" instead of "weird mostly early electronics and experimental rock" which leads to some pretty forgetin jarring differences especially when the game tried so hard to be space funeral 1 but different. like why would you add a loving song by loving cage the elephant to loving space funeral the clone wars and expect that stuff to just work out. speaking of star wars references im checking out swhollis channel for his star wars 7 review i need to see how that was. anyway the music is such a loving jarring transition that i mean
listen to the
difference. if youre going to add that stuff at least make it so the game differs enough to appreciate it like damn the music also helps ruin a few of the nicer areas because besides that one track there are quite a few more modern electronicy sounding ones that when you hear its like why. there are a few decent ones around there though but i forgot them whatever man loving cage the elephant are you serious though its like if i took any other video game except borderlands which was stuff borderlands is a bad series if you like it you like cage the elephant in your games but basically any other series except guitar hero and its ilk. god damn.
the story is sufficiently space funeral like while being independent though and takes the same go forget around until you win type of storytelling as the previous game which isnt bad if anything its like a space funeral hallmark. one of the characters you get on the party just seems to continually play up the few lines he had in space funeral 1 and has based his entire personality off of that which is dumb as hell forget this gay ass game i wrote a billion words already i dont think anyone truly cares about the story of space funeral but i felt obligated to include a section. summary: its not terrible.
the game dev actually points out my feelings about this game accurately. "some complain that it's too similar to the original. Others say it deviates too much. Goldilocks, however, finds it to be juuuuust right"* yeah forget you game dev you somehow managed to make it too similar and too different in one terrible package. the game focuses too much on being space funeral to have any sweeping changes made that would have made it a better game and an interesting sequel in its own right and the changes it does make stand out against this mostly traditional space funeral setting he seemed to be aiming for. maybe if you play this before space funeral 1 youll enjoy it and say space funeral 1 is stuff because it is too focused on a more specific bunch of settings but i like it better tan a loving dubstep forest oh my god. dubstep forest is something that you would find in a stuffty goat simulator rip off. forget this game but ive seen the future in space funeral 4 and this seems to be by far the lesser evil but that isnt anything consoling. dev seems to have missed what was enjoyable about space funeral but the game isnt too stuff i mean its just like a gimped space funeral. either way all i can say to the dev is you tried.
*http://duckstapler.com/earthbirth.html wow i have sources now what happened to my life
tier list
essential games
bad tier
yume nikki
unessential games
good tier
profit motive
decent tier
chrono trigger
station 37
skelemania
the witch's house
sluggish morss
space funeral
mimicry man
mediocre tier
ib
space funeral: the legend of earth birth hylics
mogeko castle
extremely unessential games
boring tier
presentable liberty
spookys house of jump scares
lieat
ananke
super columbine massacre rpg
ao oni
inflation quest
hell
worse than Riddler tier
the gray garden
off tier
off
worse than off tier
wadanohara and the great blue sea