Poll

What is your favorite feature included in version 3?

Infinite terrain
239 (11%)
Finite terrain
139 (6.4%)
Support for various brick sizes, terrain types, and ModTer sizes and types
171 (7.9%)
Color, Print, and Brick setup
144 (6.6%)
Landscape Additions (Mountains, Caves, Clouds, Floating Islands & Boundaries)
176 (8.1%)
Biomes, Details and Mass Detail Setup
164 (7.5%)
Chunk saving and loading options
130 (6%)
GUIs and Presets
156 (7.2%)
Advanced Options (such as manipulating noise scales)
140 (6.4%)
Routines Options (delays, toggling brick destruction, setting up permissions and ownership, etc.)
125 (5.8%)
Custom Bricks and Dynamic Cascading Streams
140 (6.4%)
Floating Brick Support
151 (6.9%)
Multiple User Support
137 (6.3%)
Build Loading and Flat Areas
161 (7.4%)

Total Members Voted: 325

Author Topic: Procedural Terrain Generator (Features Tutorial Added!)  (Read 88611 times)

« Last Edit: February 06, 2016, 10:50:49 PM by Insert Name Here »

I was generating some brick terrain and in the middle of it, PTG generated some modter terrain that I had generated earlier:



how do i stop this? Preset: http://www.mediafire.com/download/ndtnwivtvl8v3z1/PresetForGSFGhost.txt



I was generating some brick terrain and in the middle of it, PTG generated some modter terrain that I had generated earlier:



how do i stop this? Preset: http://www.mediafire.com/download/ndtnwivtvl8v3z1/PresetForGSFGhost.txt
Try clearing all your chunk saves
Yeah, those are probably just chunk saves loaded from file. You can clear previous saves (to prevent them from being loaded) by entering /PTGClearAllSaves in chat, by using the Clear Saves buttons in the Complex GUI control window, or using the Clear All Saves button in the Chunk Manager.

You can also prevent chunks from being saved by changing the chunk save method under Routines settings, and then by clicking one of the apply buttons to apply the changes:



I expected my game to crash when I started the load/it finished, but it didn't. Wow.
The generator gradually calculates and generates bricks, which allows it to run as smoothly as possible yet still be fast. It took some time to get that just right, but it payed off and should work just fine on most computers. =)


I used Paint.net: http://www.getpaint.net/index.html It's a great program that's also completely free, there are additional plugins you can download for it as well.

thanks

edit:

it keeps doing this again:


I have connect lakes disabled so idk why its doing this

preset:
http://www.mediafire.com/download/gea6qu9pu6yeg8u/Plains2.txt
« Last Edit: February 08, 2016, 03:01:00 PM by Lego lad »

thanks

edit:

it keeps doing this again:


I have connect lakes disabled so idk why its doing this

preset:
http://www.mediafire.com/download/gea6qu9pu6yeg8u/Plains2.txt
I noticed you have the custom biomes enabled, which are also set up to offset the terrain height under Biomes options. The problem however is that the noise scales set for them under Advanced settings are slightly off, which is causing that issue. The noise scales have to evenly divide by the chunk size (they are currently set to 672, which when divided by the chunk size 32 equals 21). The custom biome noise scales also need to be relative to the iteration A size for terrain, just due to how they work when offsetting terrain.

In the image below, I set them to be 1152 which fixed it - it's twice the iteration A size for terrain (576 * 2), although values of 576 and 2304 will also work. It's a bit more technical to manage all of that, but I'll try to simplify it in a future update.


um guys yes hi

How can I have more rivers/bodies of water in my terrain? It's pure plains.
« Last Edit: February 10, 2016, 03:28:00 PM by Pastrey Crust »

now for getting more bodies of walter you'll have to go get a corpse brick mod and then you can place as many bodies of walter as you like


but who is walter???
In regards to Walter, there's Walter Cronkite: https://en.wikipedia.org/wiki/Walter_Cronkite

In regards to Water, there's Jess Watters: https://en.wikipedia.org/wiki/Jesse_Watters

In regards to bodies or water, it all depends on if you're using the Simplex or Complex GUI. For the Simplex GUI, the options are more limited, but changing the different biomes and the seed should eventually allow more water to generate. If using the Complex GUI, you can increase the water level under Features options, or enable the Connect Lakes option also under Features to add more bodies of walter water to the landscape.

Hope that answers any and all inquiries. =)

now for getting more bodies of walter you'll have to go get a corpse brick mod and then you can place as many bodies of walter as you like
WHAT THE HELL ARE WE GONNA DO ABOUT WALTER MAN??? WHAT THE forget DUDE????

OT: Very nice mod. I don't have any use of it as of now since I'm busy with things ATM but I'll be sure to be testing it out in the future.

I've got a suggestion. How hard would it be to implement height maps? With a save/load as well to easily save the map of your terrain or make one in Paint and load it up.