Poll

What is your favorite feature included in version 3?

Infinite terrain
239 (11%)
Finite terrain
139 (6.4%)
Support for various brick sizes, terrain types, and ModTer sizes and types
171 (7.9%)
Color, Print, and Brick setup
144 (6.6%)
Landscape Additions (Mountains, Caves, Clouds, Floating Islands & Boundaries)
176 (8.1%)
Biomes, Details and Mass Detail Setup
164 (7.5%)
Chunk saving and loading options
130 (6%)
GUIs and Presets
156 (7.2%)
Advanced Options (such as manipulating noise scales)
140 (6.4%)
Routines Options (delays, toggling brick destruction, setting up permissions and ownership, etc.)
125 (5.8%)
Custom Bricks and Dynamic Cascading Streams
140 (6.4%)
Floating Brick Support
151 (6.9%)
Multiple User Support
137 (6.3%)
Build Loading and Flat Areas
161 (7.4%)

Total Members Voted: 325

Author Topic: Procedural Terrain Generator (Features Tutorial Added!)  (Read 88646 times)


Is there a way to force-halt a routine? I got the error "exceeding brick limit buffer" and then it stopped loading and wouldn't let me clear it, so I cleared bricks. Now it still won't let me stop the routine or disconnect from my server.

Is there a way to force-halt a routine? I got the error "exceeding brick limit buffer" and then it stopped loading and wouldn't let me clear it, so I cleared bricks. Now it still won't let me stop the routine or disconnect from my server.
Did you get a message that it was attempting to halt the routine after exceeding the buffer? Also, using "/PTGHalt" in chat or using the Halt button doesn't force it to stop?

Edit: I'm going to have to fix that for a future update. In the mean time, try entering $PTG.routine_ProcessAm = 0;$PTG.routine_Process = "None";$PTG.routine_isHalting = false; into the console; it'll let you force-halt the routine. You can also select the Disable Brick Limit Amount Buffer option under Generator Limits for Routines options, to prevent that from reoccurring.
« Last Edit: January 22, 2016, 05:25:35 PM by [GSF]Ghost »

loving fantastic add-on like no other, not much else to say for me

PTG seems to still be running an old version even after installing the new one.

loving fantastic add-on like no other, not much else to say for me

whoa

loving fantastic add-on like no other, not much else to say for me


Lol, at how many fps does that run?

Lol, at how many fps does that run?
~15-17 FPS with a GTX 980 with ultra shaders + reshade (which slows it down by only about 1-2 fps) and 250k bricks

~15-17 FPS with a GTX 980 with ultra shaders + reshade (which slows it down by only about 1-2 fps) and 250k bricks
>15-17 fps
>GTX 980

>15-17 fps
>GTX 980
that's blockland for you

i can finally make my giant castles without taking a year to make decent terrain

PTG seems to still be running an old version even after installing the new one.

Make sure to delete the old System_PTG.zip file before downloading.


Nice!

~15-17 FPS with a GTX 980 with ultra shaders + reshade (which slows it down by only about 1-2 fps) and 250k bricks

So it's completely unplayable on a high end gpu.

So it's completely unplayable on a high end gpu.

I wouldn't say that, in my opinion, really low frame rates don't make the game playable (I wouldn't call my judgement dominant in anyway). I just have fun with what I have, even if a high end GPU doesn't cut it, it's still cool as forget and I appreciate the work people put into this game. I just love walking in a random direction and then build a little house, then say my goodbyes travel 500+ more blocks and build... a giant snake.
« Last Edit: January 22, 2016, 05:47:02 PM by UnRegistered »