It's about time for a new CityRPG...
So I made a topic;
It's for a CityRPG about time.
Everyone has something they hate about CityRPGs. The jailing, the giant pits, the freekilling, etc., but how about the waiting? Waiting for your next paycheck, waiting for your education, waiting... It's really just a waste of time.
What I propose is that
everyone gets a time limit that counts down to your death.
You basically get to choose how to spend your time. I mean literally; you spend time like currency. Time is money. (If you've seen the movie
InTime you'll know what I'm getting at.)
For example:
- A burger might cost 3 minutes, a house might cost 2 weeks.
- Instead of going to jail, you will simply lose a lot of time.
- Getting hurt will make you lose time instead of health (why not).
- Time is transferrable.
- Transportation around town will just be teleporting at the cost of time (equal to the time it would've taken to walk there)
- And when you run out of time (timeout) you get some kind of harsh punishment
- (Maybe your body is disabled until someone gives you the time of day)
I might've overlooked a few details and time puns, but I'm sure you'll let me know how much you hate CityRPGs in the comments.
Aside from the InTime aspect, what improvements should be made to future crps?
You already know what is wrong. The only City RP(G)s that I saw up on the top 3 were Diggy's and Wicked's. Why? Because their mod works and they don't give themselves 45345345345435 gold and have millions of admins. Their cities are built nice. Their's are hosted on a good map.
I've jotted down a few ideas:
AI
~Bot citizens to add more depth to the cityrpg
~Pathfinding, daily routine, jobs, personality
Energy
~Need to sleep, or will pass out
~Furniture like couch/bed/bench will replenish
GUI
~Should not be required to play
~smartPhone with apps
Blueprint buildings
~Randomly generated
~Same structure, but different color scheme, accents, layout etc.
~Empty to be furnished, or pre-furnished
Lots
~Dirt lots i.e. no pits to fall in
~Purchase neighboring lots and can still build contiguously
~Pay to excavate dirt and build basement
Jobs
~Need to apply for job and can fail
~Part-time and Full-time (If you are in school you can only have a parttime job)
~Some kind of simple task to do ex. a frycook might move frozen food to grill then grill to burger crate.
~Raises/Promotions by doing job well, Get fired for not meeting quotas
Comment on anything I've posted here in a timely manner.