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is minecraft dead

yes
270 (61.8%)
no
167 (38.2%)

Total Members Voted: 436

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 5778114 times)

Changed my Username via the Xbox App but it still shows me with the same stuffty Username I auto-given.



First level 30 enchant in this world, pretty pleased about it :D

Edit: got a 2nd pick enchanted at 30 and it's EXACTLY THE SAME
« Last Edit: August 05, 2015, 12:27:59 PM by Cappytaino »

still running a small modded server if anyone's interested :D

still running a small modded server if anyone's interested :D
what mods

what mods
direwolf pack v1.6.1, so basically all major ones, with added Harvestcraft

direwolf pack v1.6.1, so basically all major ones, with added Harvestcraft
hot
I'm very interested in joining

I've been wanting to play for a while, but it's a bit bland after a couple minutes, anyone know what I could do to spice it up?

I've been wanting to play for a while, but it's a bit bland after a couple minutes, anyone know what I could do to spice it up?
do big redstone builds

biomes o plenty broke my loving game

it keeps crashing even after i uninstalled the mod

i cannot even start the game before it crashes
Quote
---- Minecraft Crash Report ----
// Why did you do that?

Time: 8/5/15 7:07 PM
Description: Initializing game

java.lang.NoSuchMethodError: net.minecraft.client.renderer .texture.TextureMap.<init>(Ljava/lang/String;Z)V
   at net.minecraft.client.Minecraf t.func_71384_a(Minecraft.java:468)
   at net.minecraft.client.Minecraf t.func_99999_d(Minecraft.java:325)
   at net.minecraft.client.main.Mai n.main(SourceFile:120)
   at sun.reflect.NativeMethodAcces sorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAcces sorImpl.invoke(NativeMethodAccessorImpl.java:62)
   at sun.reflect.DelegatingMethodA ccessorImpl.invoke(DelegatingMethodAccessorImpl. java:43)
   at java.lang.reflect.Method.invo ke(Method.java:483)
   at net.minecraft.launchwrapper.L aunch.launch(Launch.java:135)
   at net.minecraft.launchwrapper.L aunch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
   at net.minecraft.client.Minecraf t.func_71384_a(Minecraft.java:468)

-- Initialization --
Details:
Stacktrace:
   at net.minecraft.client.Minecraf t.func_99999_d(Minecraft.java:325)
   at net.minecraft.client.main.Mai n.main(SourceFile:120)
   at sun.reflect.NativeMethodAcces sorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAcces sorImpl.invoke(NativeMethodAccessorImpl.java:62)
   at sun.reflect.DelegatingMethodA ccessorImpl.invoke(DelegatingMethodAccessorImpl. java:43)
   at java.lang.reflect.Method.invo ke(Method.java:483)
   at net.minecraft.launchwrapper.L aunch.launch(Launch.java:135)
   at net.minecraft.launchwrapper.L aunch.main(Launch.java:28)

-- System Details --
Details:
   Minecraft Version: 1.8
   Operating System: Windows 10 (amd64) version 10.0
   Java Version: 1.8.0_25, Oracle Corporation
   Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
   Memory: 115332776 bytes (109 MB) / 312135680 bytes (297 MB) up to 1060372480 bytes (1011 MB)
   JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
   IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
   FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1502 Optifine OptiFine_1.8_HD_U_D1 8 mods loaded, 8 mods active
   States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
   UCH   mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
   UCH   FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1502.jar)
   UCH   Forge{11.14.3.1502} [Minecraft Forge] (forge-1.8-11.14.3.1502.jar)
   UCH   DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar)
   UCH   chef{4.0} [Master Chef] (Master_Chef_v4.0-1.8.jar)
   UCH   roadblock{2.1.5} [Roadblocks] (Roadblocks-1.8-2.1.5.jar)
   UCH   AS_Ruins{14.9} [Ruins Spawning System] (Ruins-1.8.jar)
   UCH   AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.8.jar)
   Loaded coremods (and transformers):
   Launched Version: 1.8-Forge11.14.3.1502
   LWJGL: 2.9.1
   OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
   GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

   Using VBOs: No
   Is Modded: Definitely; Client brand changed to 'fml,forge'
   Type: Client (map_client.txt)
   Resource Packs: [Coterie Craft V5s.36 4th Anniversary.zip]
   Current Language: English (US)
   Profiler Position: N/A (disabled)

I'm pretty sure it's actually Forge and Optifine not getting along

You're also using the latest build of Forge, which is a test build, not the recommended one

I'm pretty sure it's actually Forge and Optifine not getting along

You're also using the latest build of Forge, which is a test build, not the recommended one
the crashing started when i installed biomes o plenty

i installed the recommended version of forge and it's still crashing

i installed the recommended version of forge and it's still crashing
Happened to me on latest forge + optifine combo, it just is picky and they don't play nice with each other.

Would anybody be interested in a whitelisted pure vanilla server?

Would anybody be interested in a whitelisted pure vanilla server?
I'm interested, although I'm in the process of making a blf minecraft server myself.

I currently have a bukkit 1.7.10 server, as I just don't like the incompatibility with worldedit and worldguard for spigot. If anyone could help me out with Spigot, I'd appreciate it.

I'm interested, although I'm in the process of making a blf minecraft server myself.

I currently have a bukkit 1.7.10 server, as I just don't like the incompatibility with worldedit and worldguard for spigot. If anyone could help me out with Spigot, I'd appreciate it.
I can do spigot stuff for you, I've worked a fair bit with Spigot. Word of advice, every single time I've hosted an "open" server, people grief, steal, and generally forget with other people. Whitelisting it would prevent some of those dipstuffs from entering and causing problems for you/other staff.

PM me if you've got any questions, I'd be glad to help.
« Last Edit: August 07, 2015, 03:06:26 PM by Cappytaino »