Blockland Welcome, Guest. Please login or register.
Did you miss your activation email?
September 02, 2014, 03:15:51 PM

Home Help Login Register
+  Blockland Forum
|-+  Blockland Archive
| |-+  RTB Listings
| | |-+  Bot Events [FAILED]
Pages: [1] 2 3 4 5 6 ... 51
Author Topic: Bot Events [FAILED]  (Read 56630 times)
RTB Mod Bot

« October 14, 2009, 09:37:37 AM »

Bot Events (v9)
Events that let you easily create an RPG or Deathmatch with semi-intelligent bots.

This file has been failed.
This file was failed by Ephialtes for the following reason:

    CRC'd on Blockland

This means you can no longer download this file.
« Last Edit: November 01, 2012, 01:53:10 AM by RTB Mod Bot » Logged
Ad Bot

Full members do not see ads

Trader

« October 14, 2009, 10:07:08 AM »

There's no need to have the non-bot (player) events in this add-on.  In fact, some of them really shouldn't be part of it (the event that lets you trigger specific animations on players).  Keep this the way the name suggests it is: bot events only.
Logged
Space Guy

« October 14, 2009, 10:10:16 AM »

There's no need to have the non-bot (player) events in this add-on.  In fact, some of them really shouldn't be part of it (the event that lets you trigger specific animations on players).  Keep this the way the name suggests it is: bot events only.
As a Mod Reviewer you could have mentioned this before it was approved.
Logged
Trader

« October 14, 2009, 12:59:30 PM »

As a Mod Reviewer you could have mentioned this before it was approved.

It appears I am no longer a mod reviewer. Thanks
Logged
zoneark

« October 14, 2009, 03:00:00 PM »

It appears I am no longer a mod reviewer. Thanks
Resonance_Cascade took your place.   Thanks
Logged
lordician

« October 15, 2009, 03:52:48 AM »

Resonance_Cascade took your place.   Thanks
InB4TraderRage
Logged
shafin25

« October 15, 2009, 04:06:31 AM »

Trader won't rage. He only rages when he's angry. Look at him put the cookie monster when he said he wasn't a mod reviewer.
Logged
lordician

« October 15, 2009, 04:16:38 AM »

Trader won't rage. He only rages when he's angry. Look at him put the cookie monster when he said he wasn't a mod reviewer.
I know. :)
Logged
shafin25

« October 15, 2009, 04:38:56 AM »

BotJump should be added with BotPlayAnimation. Jump is a Animation right?
Logged
Swollow

« October 15, 2009, 06:35:20 AM »

BotJump should be added with BotPlayAnimation. Jump is a Animation right?

uhh no
Logged
Space Guy

« October 16, 2009, 10:06:35 AM »

Yes, but that won't make it actually jump, just move the legs a bit.
Logged
Amade

« October 16, 2009, 07:06:45 PM »

There's no need to have the non-bot (player) events in this add-on.  In fact, some of them really shouldn't be part of it (the event that lets you trigger specific animations on players).  Keep this the way the name suggests it is: bot events only.
Why would I make the events that can work on players incompatible with players? All it would do is inconvenience users.
Logged
Jaden

« October 16, 2009, 07:34:10 PM »

Hmm... Now i have an idea for an epic challenge!
Nice job, btw.
Logged
Pah1023

« October 16, 2009, 08:27:29 PM »

Fail Nao, the onPlayerTouch don't have a parent...
Code:
function FxDTSbrick::onPlayerTouch(%this, %obj)
   {
      $InputTarget_["Self"] = %this;
      if(%obj.getClassName() $= "Player")
      {
         %client = %obj.getControllingClient();
         %minigame = %client.minigame;
         $InputTarget_["Player"] = %obj;
         $InputTarget_["Client"] = %client;
         $InputTarget_["Minigame"] = %minigame;
         %this.processInputEvent("onPlayerTouch", %this.client);
      }
      if(%obj.getClassName() $= "AIplayer")
      {
         if(isObject(%driver = %obj.getMountedObject(0)))
         {
            $InputTarget_["Driver"] = %driver;
            if(isObject(%client = %driver.getControllingClient()))
            {
               $InputTarget_["Client"] = %client;
               %minigame = %client.minigame;
               $InputTarget_["Minigame"] = %minigame;
            }
         }
         $InputTarget_["Bot"] = %obj;
         %this.processInputEvent("onBotTouch", %this.client);
      }
   }
This is why im keep on getting errors.
Logged
Amade

« October 16, 2009, 09:30:35 PM »

Fail Nao, the onPlayerTouch don't have a parent...
Code:
function FxDTSbrick::onPlayerTouch(%this, %obj)
   {
      $InputTarget_["Self"] = %this;
      if(%obj.getClassName() $= "Player")
      {
         %client = %obj.getControllingClient();
         %minigame = %client.minigame;
         $InputTarget_["Player"] = %obj;
         $InputTarget_["Client"] = %client;
         $InputTarget_["Minigame"] = %minigame;
         %this.processInputEvent("onPlayerTouch", %this.client);
      }
      if(%obj.getClassName() $= "AIplayer")
      {
         if(isObject(%driver = %obj.getMountedObject(0)))
         {
            $InputTarget_["Driver"] = %driver;
            if(isObject(%client = %driver.getControllingClient()))
            {
               $InputTarget_["Client"] = %client;
               %minigame = %client.minigame;
               $InputTarget_["Minigame"] = %minigame;
            }
         }
         $InputTarget_["Bot"] = %obj;
         %this.processInputEvent("onBotTouch", %this.client);
      }
   }
This is why im keep on getting errors.
You have no idea what you're talking about. I recreated the function because the original would always consider bots players. That works just fine even though people keep complaining about it, every time I've tested it both events and all targets attached to them work fine. If you all would send me console.logs or better yet traced console.logs, then maybe I'd be able to do something about it. But all I ever get is "IT DOESN'T WORK" and "FAIL IT".
Logged
Pages: [1] 2 3 4 5 6 ... 51  


Login with username, password and session length

Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Page created in 0.157 seconds with 15 queries.