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Author Topic: Brick limit  (Read 546 times)
Cookie

« February 11, 2010, 03:25:40 PM »

Is it possible to pass the limit? I had set the server brick limit up where i want it, but still limits me at 128k. and does single/lan/net games all work past 128k?
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Pyrle

« February 11, 2010, 03:33:16 PM »

No.
Tip: Try to use larger bricks whenever you can.
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Choneis

« February 11, 2010, 03:35:20 PM »

It is, there is a global varible

$Server::Brickcount = 0;

Something like that, which will allow you to cotinue to build.


Here is a picture of 128000 bricks.

Then I built a castle. Resetting the bricks to 0.

Then setting the amount to 10,000,000 or a number similar.

Oh yes, the duplicator stops working at 128000, no matter what.
« Last Edit: February 11, 2010, 03:39:18 PM by Choneis » Logged
Cookie

« February 11, 2010, 03:41:59 PM »

ok i see that works. thanks :)  and yes the duplicater dont work anymore.
now can only i do this in my single player game? or can me and friends do it on net and lan as well?

and can i safely make saves as a single file over 128k bricks?
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Choneis

« February 11, 2010, 03:43:43 PM »

ok i see that works. thanks :)  and yes the duplicater dont work anymore.
now can only i do this in my single player game? or can me and friends do it on net and lan as well?
It was a internet game. but I was the only one there.
and can i safely make saves as a single file over 128k bricks?
I am unsure.
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Chrono

« February 11, 2010, 03:44:31 PM »

Even if you bypass the bricklimit, when people join the server, they'll only ghost 128k bricks.
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Kalphiter

« February 11, 2010, 03:45:55 PM »

Even if you bypass the bricklimit, when people join the server, they'll only ghost 128k bricks.
*maximum of 131072 objects
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Chrono

« February 11, 2010, 03:46:48 PM »

The rest of the objects are reseved for other types of objects, I believe.
If you joined the server and loaded 131072 bricks, then you wouldn't see a player or anything else.
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Kalphiter

« February 11, 2010, 03:52:22 PM »

The rest of the objects are reseved for other types of objects, I believe.
If you joined the server and loaded 131072 bricks, then you wouldn't see a player or anything else.
There's just no set limit of bricks that a client will actually ghost.
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Cookie

« February 11, 2010, 04:04:19 PM »

it looks like i can save and load bricks over 128k
as long as i remember to enter $Server::Brickcount = 0; when i start a server.

can anyone confirm if 200k-300k+ saves and loads well?
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Kalphiter

« February 11, 2010, 04:05:01 PM »

it looks like i can save and load bricks over 128k
as long as i remember to enter $Server::Brickcount = 0; when i start a server.

can anyone confirm if 200k-300k+ saves and loads well?
We already took care of it, this topic is done.
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