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Messages - Masterlegodude

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51001
Forum Games / Re: What is the person above you avatar saying?
« on: June 12, 2007, 01:27:44 AM »
Pyramids r us

51002
Modification Help / Re: How do i make a projectile solid?
« on: June 11, 2007, 10:02:34 PM »
Things do not collide with projectiles.  If you want it to be solid, you should spawn a static shape when the projectile explodes.
Ookay, how do i do that?

51003
Forum Games / Re: What is the person above you avatar saying?
« on: June 11, 2007, 08:27:10 AM »
Spin

51004
Off Topic / Re: True or false statement?
« on: June 11, 2007, 07:36:43 AM »
No you sick weirdo! 0.o

The next person likes Fire Emblem

51005
Forum Games / Re: What is the person above you avatar saying?
« on: June 11, 2007, 07:35:25 AM »
SIRKEN

51006
Modification Help / Re: How do i make a projectile solid?
« on: June 10, 2007, 11:13:59 PM »
I doubt that works with projectiles, if it does, then the coding must be different...

...Hmm, i think it is possible, but how much health does the minifig have, 100 like usual or 50, or 200? Or more?

Does this look like it'd work

Code: [Select]
function shieldProjectile::onEnter(%this,%obj,%col)
{
   // Apply health to colliding object if it needs it.
   // Works for all shapebase objects.
   if (%col.getDamageLevel() != 0 && %col.getState() !$= "Dead" ) {
      %col.applyRepair(%this.repairAmount);
      %obj.respawn();
      if (%col.client)
         messageClient(%col.client, 'MsgHealthPatchUsed', '\c2Health regaining...');
   }
}

I put the repair thing into the projectile scripts

Code: [Select]
//projectile
datablock ProjectileData(shieldProjectile)
{
   projectileShapeName = "./shapes/shield.dts";

   repairAmount = 400;
   muzzleVelocity      = 50;
   velInheritFactor    = 0;

   armingDelay         = 9999;
   lifetime            = 20000;
   fadeDelay           = 19500;
   bounceElasticity    = 0.1;
   bounceFriction      = 900;
   isBallistic         = true;
   gravityMod = 200.0;

   hasLight    = true;
   lightRadius = 6.0;
   lightColor  = "0 0 0.5";
};

51007
Off Topic / Re: True or false statement?
« on: June 10, 2007, 11:11:22 PM »
False

You are a robot

51008
Modification Help / Re: How do i make a projectile solid?
« on: June 10, 2007, 11:02:22 PM »
How do i do that?

51009
Modification Help / Re: How do i make a projectile solid?
« on: June 10, 2007, 10:45:46 PM »
NOTE: Rockets might be able to hit you in the shield with its radius damage, i can't really test it test it, cause i don't think anyone can see my server

See here for more info
http://returntoblockland.com/forums/viewtopic.php?t=5291

And i'm still needing help for making solid projectiles if possible :)

51010
Modification Help / Re: How do i make a projectile solid?
« on: June 10, 2007, 10:01:31 PM »
Heres my Shield Greande, just a beta preview though

Heh, my first video on Google
http://video.google.com/videoplay?docid=-5232707434135565095&hl=en

51011
Modification Help / Re: The wheels on my car are f*cked up
« on: June 10, 2007, 08:22:00 PM »
Rotate the car model then

51012
Modification Help / Re: How do i make a projectile solid?
« on: June 10, 2007, 06:32:34 PM »
Anyone gonna help?

There must be some way to do this

51013
Modification Help / Re: The wheels on my car are f*cked up
« on: June 10, 2007, 06:31:46 PM »
Gimme the wheel model, trust me, i've had this problem many times when making vehicles

51014
Forum Games / Re: What is the person above you avatar saying?
« on: June 10, 2007, 06:00:11 PM »
*Walk**Walk**Walk**Walk*

51015
Modification Help / Re: The wheels on my car are f*cked up
« on: June 10, 2007, 05:50:05 PM »
You use MS3D alex? If so, gimme the .ms3d file so i can help, either post it, or pm me it *checks alex* dang your a blockhead -.-

can you post it then? If ye saved it?

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