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Topics - 1529op

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General Discussion / Last Attempt at Xfire Support
« on: July 27, 2007, 08:14:41 PM »
Guys, I need your help to get Blockland supported on Xfire, just post in the topic below about why Blockland should be supported. It's a real game that costs actual money, and over 2k people play it! We should have support!

http://www.xfire.com/xf/modules.php?name=Forums&file=viewtopic&p=1174611#1174611

2
Modification Help / Connext Argument on the Executable?
« on: July 27, 2007, 07:25:41 PM »
If there an argument that you can run on the EXE of Blockland to connect to a server automatically? Like -connect 55.55.555.555? Im trying to make custom support for Xfire so Blockland can connect to servers.

3
Help / WTF at Map Textures
« on: July 26, 2007, 03:32:45 AM »
All my textures, even on maps I run, are all glitched. I would like to know if this is an engine problem or is it me. Also who else gets this glitch?

4
Modification Help / The Special *.blb's
« on: April 01, 2007, 11:08:15 PM »
Most of you know by now that BLB's are in text. Most of you also know that if you want to generate a standard brick or plate, its as easy as:
Code: [Select]
1 2 3
brick

But how does Blockland make those ramps and such. Well I think I know. Sort of... Lets look at an example: the 1X2 ramp(not sure what degree)

When making a "special" brick, instead of putting "brick" at the end of the size, you put "special." That's the easy part. Now how to render shape: I believe that you have to specify where each face's vertexes are. for example:

Code: [Select]
----------------top quads:
1

TEX:TOP
POSITION:
-0.5 -1 1.5
-0.5 0 1.5
0.5 0 1.5
0.5 -1 1.5
UV COORDS:
0 0
0 1
-1 1
-1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

In position, you specify the position of each vertex reletave to the center of mass of the shape. Im not sure if its reletive to the center of mass, but Im guessing that would be the way to go.

Also this sets the boundries for the collision mesh. Thing is that DIF's work kinda the same, collision mesh wise. When you make a shape into a DIF, each face gets it's own collision to it, and it's laser accurate (within 0.2 Torque Units)

Also for the textures, Im assuming, are premapped in the code that compiles BLB's and makes them into shapes.

I think it's possible to use this to make more elaborate shapes, like arches and LEGO specific shapes, like ones coming in sets (i.e. plane set comes with special jet engines).

But this one fact perplexes me. Ever notice the 1X4X5 window? It looks exactly the same as the DTS version on Vanilla. This means one of two things:

1. Badspot has 1337 modeling skills and can pinpoint each vertex perfectly and code it to a text only shape.

Or the more logical 2. He mannaged to find/create an exporter that exports shapes into text. I know Milkshape can do this, but its written in weird code.

Post your comments/arguements/horrays/boos/omfg you stole my ideas/anything else I left out here.

5
Modification Help / The Link for The Exporter Downloads
« on: March 21, 2007, 05:55:40 PM »
I remember finding a link to a nice page with exporters for every type of modeling program. I tried searching but I cant find it. A little help would be greatly appreciated and rewarded with COOKIES!

6
Help / Can't Read my PM's?
« on: March 19, 2007, 10:26:03 AM »
When I try to read my PM's it gives me the error:
Quote
An Error Has Occurred!
Sorry, you can't read your personal messages.

Why is this? was it because I was temp banned? Or is it because I'm still in the blockhead class?

7
General Discussion / Blockland Hack
« on: March 18, 2007, 09:31:39 PM »
My friend was working at creating a hack for retail and he created one, I don;t want to try cuz I wont want to ruin my BLR. I also don't want to post the files here because I'm not a dumbass.

EDIT: It doesn't work, but he has a working version.

8
Modification Help / Arch bricks
« on: March 02, 2007, 10:45:04 PM »
Hello! I was wondering if anyone would make any arch bricks for BL Retail, as my Maya 8.0 is insanely handicapped. If not I could just poirt over the ones from RtB. Thanks!
-1529op

9
General Discussion / The Mission Editor
« on: February 24, 2007, 06:14:54 PM »
What happened to the good old mission editor? What do we use to map? Modify terrain? Do we go back to BL0002 or hard code it?

10
General Discussion / Will Retail be on Time?
« on: February 10, 2007, 01:50:16 PM »
Badspot. Are you ready? Retail comes out in 1 day. You better be ready... Or else... lolz jk

11
General Discussion / TGE Version for BL Retail
« on: January 23, 2007, 03:07:29 AM »
So Badspot, what version will Blockland Retail be in, game engine wise? TGE v1.5? I certainly hope so, cuz I was just on RTB forums where some guy wants to make dynamic rain and he cant cuz the TGE version doesn't support it.

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General Discussion / ALERT! TBM SECURITY HAS OUT IP'S!
« on: October 22, 2006, 07:18:45 PM »
http://tbm.pcloadletterwtf.com/files/rtbers.txt

This violation can't be tollerated, something mutst be done. It seems more and more of TBM is becoming hackers! Next thing you know TBM will sned viruses to everyone on this list!
thanks to croutonshearer@yahoo.com for finding this link.

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