Author Topic: Brick Tessellation  (Read 17051 times)

so this is client-sided? really hot, please release


You should really take the time to make a GUI for it.
It would be useful for image taking.

This is fantastical

I'd totally use it, even if it may or may not severely lower the performance of my game :D

Also, i'd like to know how you managed to get tessellation working with the use of normal maps on this version of the engine

Also again, does this affect how shadows are cast?

this + soft shadows = 5fps + consecutive boners

this is amazing
please release it

You would need to restart Blockland or reconnect for the changes to take effect though.
why

why
It's most likely because it's something that can't be immediately applied like most settings in Blockland

Some games to this day still have options that require the game to be restarted for certain setting to take effect


Yeah the variables are probably baked in to the shaders before they're compiled.  Might work by changing shader level?





Why would you not release this?