In case Headcrab wasn't clear enough (I'm sure he was), the first value is red. it affects how red the fog is, obviously. Second one is green, and third is blue. They, too, affect the amount of that color. Alpha is how transparent the fog is.
0 0 0 0
1 0.5 0 1
It doesn't look like that's quite the problem if the pic shows anything...
//--- OBJECT WRITE BEGIN ---new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Stranded Paradise 2"; saveName = "Stranded Paradise 2"; }; new MissionArea(MissionArea) { Area = "-1376 -1664 3744 3328"; flightCeilingRange = "20"; locked = "true"; flightCeiling = "300"; }; new Sky(Sky) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "2048 2048 100"; materialList = "base/data/skies/sunset/resource.dml"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; fogDistance = "500"; fogColor = "1.000000 0.400000 0.000000 1.000000"; fogStorm1 = "0"; fogStorm2 = "0"; fogStorm3 = "0"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; fogVolumeColor1 = "0.000000 0.000000 0.000000 1.000000"; fogVolumeColor2 = "0.000000 0.000000 0.000000 1.000000"; fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000"; windVelocity = "1 1 0"; windEffectPrecipitation = "1"; SkySolidColor = "0.600000 0.100000 0.600000 1.000000"; useSkyTextures = "1"; renderBottomTexture = "0"; noRenderBans = "0"; locked = "true"; }; new Sun() { azimuth = "290"; elevation = "35"; color = "0.700000 0.700000 0.700000 1.000000"; ambient = "0.400000 0.400000 0.300000 1.000000"; position = "0 0 0"; rotation = "1 0 0 0"; locked = "true"; scale = "1 1 1"; direction = "0.57735 0.57735 -0.57735"; }; new TerrainBlock(Terrain) { rotation = "1 0 0 0"; scale = "1 1 1"; terrainFile = "./strandedparadise2.ter"; bumpTexture = "~/Map_Kitchen/sand1"; squareSize = "16"; bumpScale = "5"; bumpOffset = "0.0051"; zeroBumpScale = "5"; RepeatTerrain = "1"; }; new SimGroup(PlayerDropPoints) { new SpawnSphere() { position = "-379.889 -1427.83 133.178"; rotation = "1 0 0 0"; scale = "0.940827 1.97505 1"; dataBlock = "SpawnSphereMarker"; canSetIFLs = "0"; radius = "40"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; locked = "false"; homingCount = "0"; lockCount = "0"; }; }; new ScriptObject() { class = "WhoTalkSO"; textObj = "2855"; id0 = "3306"; count = "0"; }; new StaticShape() { position = "-483.12 -243.458 81.176"; rotation = "-0.159318 -6.96664e-009 0.987227 180"; scale = "0.8 0.8 0.8"; dataBlock = "LCDColon"; canSetIFLs = "0"; skinName = "green"; }; new TSStatic() { position = "-323.833 -1369.71 131.531"; rotation = "1 0 0 0"; scale = "10 10 10"; shapeName = "base/data/shapes/Sharp_Trees/Trees/Palm/Sharp_Palm04.dts"; }; new WaterBlock() { position = "-328 -1024 24.856"; rotation = "1 0 0 0"; scale = "2048 2048 100"; UseDepthMask = "1"; RepeatTerrain = "0"; surfaceTexture = "base/data/skies/sunset/resource.dml"; ShoreTexture = "base/data/skies/sunset/resource.dml"; liquidType = "Water"; density = "1"; viscosity = "1"; waveMagnitude = "0"; surfaceOpacity = "0.75"; envMapIntensity = "0.1"; TessSurface = "50"; TessShore = "60"; SurfaceParallax = "0.5"; FlowAngle = "0"; FlowRate = "0"; DistortGridScale = "0.1"; DistortMag = "0.05"; DistortTime = "0.5"; ShoreDepth = "10"; DepthGradient = "1"; MinAlpha = "0.03"; MaxAlpha = "1"; removeWetEdges = "0"; specularColor = "1.000000 0.400000 0.000000 1.000000"; specularPower = "6"; waterColor = "0.200000 0.600000 0.600000 0.300000"; useCustomFog = "0"; customFogDistance = "800"; customVisibilityDistance = "1000"; params3 = "1.21 -0.61 0.13 -0.33"; floodFill = "1"; extent = "100 100 10"; params0 = "0.32 -0.67 0.066 0.5"; textureSize = "10000 10000"; params1 = "0.63 -2.41 0.33 0.21"; params2 = "0.39 0.39 0.2 0.133"; envMapTexture = "base/data/skies/sunset/resource.dml"; seedPoints = "0 0 1 0 1 1 0 1";};//--- OBJECT WRITE END ---
>>> Some error context, with ## on sides of error halttexturesize = "10000 10000";params1 = "0.63 -2.41 0.33 0.21";params2 = "0.39 0.39 0.2 0.133";envMapTexture = "base/data/sunset/skies/resource.dmlseedPoints = " 0 0 1 0 1 1 0 1";};//-- OBJECT WRITE END --##>>Error Report Complete
envMapTexture = "base/data/sunset/skies/resource.dml
envMapTexture = "base/data/sunset/skies/resource.dml";
Code: [Select]envMapTexture = "base/data/sunset/skies/resource.dmlshould be.Code: [Select]envMapTexture = "base/data/sunset/skies/resource.dml";