So I'm trying to fix up my necron warrior playertype, but animations and animation priorities don't seem to be cooperating. I have root, walking animations, crouch animation, crouch walking animations, armready, activate, look left/right, look up/down, and melee animations. This is difficult to explain what is going on, but I've taken some notes:
When the animations are set to normal priorities without blend animations yet (walk animation being near the bottom), the walk animation is simply the player twitching it's foot.
When the walking animations are set above everything else, walking works fine, but you can't look side to side, activate, do the melee animations, or crouch, probably since the walking animation uses their bones.
Setting the crouch and crouch walk animations above the walk animations actually fixes crouching, but side look, activate, and melee animations still don't work when you're walking, crouching, or crouch walking.
Now this sounds like it could be fixed by making the look, activate, and melee animations blend. However, when I do that, this is what happens:
That is what the default pose looks like ingame.
The current release of the necron has the walking animation blend, but obviously that is hacky and just a quick fix (the walking animation continues on death, animations dont work when crouching, etc).
I have tried near every combination of priorities, lighting incense, hitting things, and venerating the machine god, but nothing seems to work.