Do you not know what a catch-all is? You haven't understood what I've said.
Are you a first year university student? because everything you write reads frustratingly like it was written by one.
My bad, sorry.
It's probably worse, but I'm a second year Game Design student at college.
It's simple, and fun for some. The whole point of video games are to entertain... it just may not be in your personal preference.
My personal preference is to be entertained, not be insulted by developers who assume I'm some child that needs to be feed flashing lights and be told in bold, loud voices that I need to do X action over and over again
It's simple because it doesn't teach any complex patterns. That doesn't make it a good game. It makes it the Harold and Kumar of movies.
Or you could just stop assuming how I think. I mean, you could be right, or you could just link us the video so we can all watch it.
I linked one in a previous post replying to DiceyGrammar. The best explanation is in a book which has sources though, and the book is "A Theory of Fun".
...Game developers are making movies?
In the sense that they're using Hollywood's style of high-octane, low substance produce that treats viewers like idiots.
Honestly, I don't think an FPS translates well into a text adventure.
Maybe that says something about FPSs. I don't know.
Also, I'm not seeing the point. If somebody really likes the graphics and sound of a game but not the gameplay, they would get bored with it and stop playing anyway.
But they like the graphics and sound of the game. That's why they continue to "play" the game. That's why I slogged through 5 hours of Black Op's campaign. Not because I cared for shooting bad AI in the head, because I had some interest in the story and I did like the music.
And, define "remove graphics and audio". Rhythm games are pretty fun games, and taking out the audio just completely destroys the whole point of the game.
Because the entire gameplay premise is about music. What about a game where audio isn't important, like Mirror's Edge. You don't really need sound to parkour. It helps build the experience, but you can finish the game just fine with the sound turned of..
And what about graphics? How limited must your graphics be to qualify for "removing graphics"? Graphics are a very useful tool in a video game, you know, so you know what you're actually looking at.
That's what graphics, sound, story, visual effects etc are. Tools. Tools that regularly are misused to replace real substance. Look at cow-clickers at Farm-Ville. Why do you think people play that "game" religiously and spend money?
Removing graphics means that there's no visual component to the game. You're basically playing the game blind.
Ah, yes, Katamari Damacy, that really fun game that teaches me... uh...
I've never played, but I assume it teaches teamwork, trust, responsibility or something to that respect? Your interaction with the little beings are important, isn't it?