everyone has expectations and demands that can either be met or ignored at the creators discretion. I don't think it's really antagonizing, people just naturally want things and when they don't get what they want they are unhappy
yeah, you can't make everyone happy, and i don't hold it against badspot for not
adding a bunch of awesome tools for modders all the time. but you
can avoid literally removing or obscuring features modders are using. to my knowledge, badspot never did this without good reason, but since torquescript is so powerful it kinda feels like there's always been this slow-burning battle where badspot is running around trying to stop people from setting everything on fire by just deleting the concept of fire. even silly stuff like setting shapenames on players we got put behind a padlock cus people were naming bots "Badspot" or something. so maybe 'antagonistic' isn't the right word in retrospect; badspot didn't just remove stuff modders liked using for fun, he's been havin to fight against this stupid engine and all its cracks for years. which i guess leads into:
...
i think, paradoxically, the pure power of torquescript in blockland can sometimes act as a burden as well. like, server-broadcast GUI has always been kinda a pipe dream because there's pretty much no way to strike a perfect balance between modders' needs and security since you're literally sending them random unverified code. and a fair number of features were removed from blockland cus of exploits and stuff that wouldn't be a problem if you got to decide and scrutinize how much power people have. fundamentally, i think the most common use case for packages in torque is doing what a good hook would accomplish anyway. if you can write code and just plug it into the game where it needs to go, that's great. iirc most of mmtoo, for example, is just some code that's glued to blockland with packages that translate the internal state of the game. let me put stuff on people's screens, move people around, dress em, hurt em, hook into some standard actions, and tell me when other important stuff like spawning and damage happens and i can probably take care of the rest.
but i think the most important thing, to state my previous sentiment in a different way, is to have developers that are receptive and adaptive to what modders are saying. and tho i haven't followed brickadia much, i am pretty optimistic in this respect. i think i'm definitely gonna stay tuned to see what kinda toys there'll be to play with