Author Topic: We're making a horror game!  (Read 5407 times)







Description
So 1 ("The 1") with a little help from me has been making a horror game based off an old horror map I made called "The Naval Base". It's about an underwater demon that creates real, living nightmares based off objects that scare the player.

The game should play a bit like SCP Containment Breach does, but with a more in-depth storyline, interesting puzzles and horrifying monsters.

The game is pretty long and it's a big project to undertake. 1 has so far been working alone on all aspects but storyline, which I am working on. That's why we need your help. We need modellers, texture artists and UI designers. Everyone who helps will appear in the credits, aside from that, PM 1 for more details.

Current Team
1 - Project Leader/Designer
Demian - Main Artist
Chrisbot6 - Writer
« Last Edit: July 01, 2013, 12:42:00 PM by chrisbot6 »

What are you making this with?

Post a list of the stuff you want made and a playable demo. It doesn't have to be pretty or great, just something where people can walk around. How long have you been developing? Where did you get the current assets? Will the game be free or commercial? Is this standalone or a mod? Does it require some other game to function? What engine are you using?

The pipe in the first pic doesn't cast a shadow so either your real time shadows are poopy or your baked lighting hasn't been rebaked.
« Last Edit: June 26, 2013, 04:11:28 PM by Demian »

As long as there are no cheap scares, this will be awesome.

i swear that if this is going to be another one of those "horror" games filled with jumpscares that cause human reflexes and no real fear, i will kick every pet you own and if you don't own one i will buy you one and then kick it.

Well what we are looking for is modellers for props and misc, UI designers for the GUI buttons and so on. And texture artists to make moderate or good quality textures (not just a random plain texture with AO over it.) We are using unity3d basic and upgrading to unity pro within 2 weeks or so. The player system is made by visionpunk and uses next-gen procedual technology.

For the modelling the criteria is:

-medium to low poly models.
-No double faces.
-Proper UVs.
-A common format, like .dae .obj .3ds


Post a list of the stuff you want made and a playable demo. It doesn't have to be pretty or great, just something where people can walk around. How long have you been developing? Where did you get the current assets? Will the game be free or commercial? Is this standalone or a mod? Does it require some other game to function? What engine are you using?

The pipe in the first pic doesn't cast a shadow so either your real time shadows are poopy or your baked lighting hasn't been rebaked.

Well for now unity basic doesn't support realtime shadows and baking is poor. Unity pro should fix this, as it includes realtime shadows and so on.

Most of the models are made by me so far, I've used some royalty free assets as props and so on.

For my experience, I've worked with game engines for a good 5-6 years. And i moved to unity from bge about 2 years ago. I was looking for good engines with a good price - quality balance. I tried torque 3d and torque x. I even went for blitz3d and source plus UDK. But i finally got into unity because of it's user friendly interface and an excellent community which is ready to answer in any question/issue within 24hours.

As for the free to play/commercial stuff, I have already put alot of money in unity. But not specially in this project. I'd be ready to make this as a free to play, But if the quality reaches a certain level or it has potential for commercial value, i could maybe considering of turning this into a commercial product. A demo might be soon availiable if i manage to finish the first level in time. I'm very busy with my job these weeks so the the release of a demo might stretch a over a week or so.

This project has been around for a good month for now.
« Last Edit: June 27, 2013, 10:15:30 AM by The 1 »

I'm willing to help on UI design.

I might be able to help with coding later on; I'm just starting college in a few days so I'd like to get settled there before having to be responsible for coding a project like this.

This looks really nice though so far, I can't wait to see where this goes, and I'd love to help.
« Last Edit: June 27, 2013, 09:51:14 AM by Evar678 »

Looking at OP I had little hope for this project.

The player system is made by visionpunk and uses next-gen procedual technology.
Using fancy words and not explaining what it actually is/does in a few words. Lost hope.

For my experience, I've worked with game engines for a good 5-6 years. And i moved to unity from bge about 2 years ago. I was looking for good engines with a good price - quality balance. I tried torque 3d and torque x. I even went for blitz3d and source plus UDK. But i finally got into unity because of it's user friendly interface and an excellent community which is ready to answer in any question/issue within 24hours.
Now you have my attention. Do you have any previous released programming projects?

As for the free to play/commercial stuff, I have already put alot of money in unity.
But you're using the free version of Unity? (For now.)

This project has been around for a good month for now.
Hope restored. I'm probably going to do a few 2D & 3D things for you.

How old are you?

I've got a unity pro license, if this seems promising you can have it.

I've got a unity pro license, if this seems promising you can have it.

Distributing unity pro licenses is illegal. And i already got the money to buy unity pro, but i'll wait until my summer holiday is over so i can make a couple hundred more...

Distributing unity pro licenses is illegal. And i already got the money to buy unity pro, but i'll wait until my summer holiday is over so i can make a couple hundred more...

Not really, I'm just giving my pro license which I bought legally?
Plus it costs 1500$ I doubt you got that much but still, if you ever need it, hit me up.

Plus it costs 1500$ I doubt you got that much but still, if you ever need it, hit me up.
I don't see any reason to doubt he has that much.

Not really, I'm just giving my pro license which I bought legally?
Plus it costs 1500$ I doubt you got that much but still, if you ever need it, hit me up.

I'm buying it inside europe so we use eruos. Unity costs 1140 in euros and i don't want to detail how much money i've got now but at least i've got more that that.

Not really, I'm just giving my pro license which I bought legally?
Plus it costs 1500$ I doubt you got that much but still, if you ever need it, hit me up.
Not necessary illegal but not allowed by their EULA:
Quote
1. Grant of License

    a. Use Rights. Conditioned upon your compliance with the terms and conditions of this Agreement and payment of all applicable fees, Unity grants you a non-exclusive, non-transferable license --

Can you post a small list of 2D/3D stuff you need?
« Last Edit: June 29, 2013, 07:01:03 AM by Demian »