Bump, I'm back from vacation! Development for PTG has resumed, and actually the development cycle is starting to near it's end; there are only a few things left to finish before the Beta release, and the final release of the add-on.
GUI - PreviewingThe ability to preview landscapes before actual generation has returned, and will be greatly improved. Previews are done completely client-sided, and should be a lot more accurate than in version 2. Previews support just about all features, except for showing details and loaded-builds. Some new additions to previews include being able to toggle certain layers (i.e., hiding water, clouds, etc.), and I'm also planning on adding an option for simulating fog / giving an illusion of depth. This feature isn't finished yet, but I've made some progress:
Enlarging Preview ImagesAnother few feature is the ability to enlarge small preview images for player builds, loaded builds and for presets. Just click the image to open it in a new window - you can even maximize the window for a fullscreen view.
Noise Scale Auto-FixingSince there seemed to be some confusing regarding noise-scales, I decided to add a function that will automatically fix any issues with them for you, while attempting to maintain the ranges you have set. There are two ways to auto-fix issues: either by selecting the button under the noise scales in the GUI, or by selecting the button that pops up with the error message.
New Chunk Saving / Loading OptionsAnother new addition is the ability to set certain chunk saves as permanent or non-pemanent. To set a save as permanent, just drag-and-drop your desired files into the folder that's automatically created for you. Permanent saves are never removed by the server under any circumstances, which is great for setting up builds on the landscape which you don't want to be deleted - i.e. like a spawn room. You can also now choose weather or not for the server to automatically remove old, non-permanent chunk saves to make room for new ones, if the chunk save limit is reached. Lastly, you can now choose weather or not to load static values for chunks from saves.
Other Changes:✔ Noise scale checks now only run for features that are enabled
✔ Chunk Manager now shows the amount of saves for the current seed and chunk size
✔ Presets now only load into the GUI when you're on a server
✔ Adjusted noise scale snap and clamp value ranges for uploaded settings
✔ Improved server-sided error checks
✔ Dropped the Simplex GUI (more complicated to include than I thought, not necessary with the inclusion of presets and would delay development)
✔ Dropped the option of allowing mountains within certain biomes (may overcomplicate noise scales and isn't really necessary)
✔ Dropped the option to autosave all chunks on local quit (also not really necessary)