GameConnection::getSpawnPoint doesn't exist. However, there is a default BL function called pickSpawnPoint() that Blockland uses to pick a random place to spawn. (used if spawn bricks are disabled / don't exist)
It's Slayer_GameModeSO::pickPlayerSpawnPoint(%this, %client)
There's a 'doc' folder in Slayer zip that lists a bunch of callbacks.
Yeah. Put the wrong thing in the post. It's not being called though.
What type of accelerators would be helpful?
Oops window - Close accelerator(escape).
Help window - Close accelerator(escape).
Minigame GUI - Create minigame accelerator(enter).
Team settings - Ok accelerator(enter).
Team settings - Cancel accelerator(escape).
Team advanced settings - Done accelerator(enter).
Advanced, Save/load config - Close accelerator(escape).
EDIT: It'd also be nice if, when you delete a team, the next team down on the list is auto selected.
EDIT2: Is there any way to lock the minigame creator from making teams in your gamemode? That should be a thing if it isn't.