There is no automatic UV calculation for brick textures but I'm working on it, it will hopefully be in the next release. You can manually define UVs though.
do you have a guide anywhere on this? id check the github but im on mobile for the next 20 hours or so
i already sorta know how to UV map, just unsure whats the proper process to assign textures and stuff
also huge huge thanks for the example bricks - i will certainly use them.