Minecraft was (is) the most successful moddable game of all time so you bringing it up as a negative example makes no sense at all.
incorrect. it's the most successful game of all time that some people happened to make modloaders for. its a negative example because making mods for minecraft is terrifying, just like making mods for gmod. there's no debugging system whatsoever which automatically makes the game not modder-friendly. mods are compiled, not added on runtime which means you have to restart the game every time to smoke test your mod that you already have no unit test feedback on. because you need to overwrite files in the game directly, two mods cannot hook into the same class or method at once without one or the other breaking. that's already the worst offender.
minecraft is a game. it was shipped, advertised, and developed as a game. blockland is a tool. (it was advertised as a game but its still a tool). all of the game's vanilla content exists in a surface layer built upon torque's modding interface, which makes it easy to add new content without breaking the game and easy to test the content's functionality because its all runtime.
i vaguely remember a discussion in the discord by some of the devs that went along the lines of 'we want to make a game, not a game engine' which basically seals the deal on mod support.
First you talk about mod compatibility and debugging and then you present dll hacking as if that mess was somehow something to compare with. Honestly, your whole post seems to me like just trying to come up with reasons why the project can somehow not work as if you'd personally lose something if it does. That's sad.
the way i see it right now, i won't be losing or gaining anything if the project works out. i'd like to be gaining something- a modding interface as good as blockland, or even better. but if you guys were really planning something like that it would be the central selling point of you game from the very beginning. it would be the single largest and most expensive focus point on the project.
the way ive seen it, it really isn't. either an amazing modding sytem already exists and you've been using it this entire time and understressing it's existence, or there will be no amazing modding system.
post your complaints on the discord or through their email on the website. if youve been banned from the discord then damn you must be an actual idiot, glad youre banned
their mod staff aren't that good. maybe my purely ironic 'i hate furries' persona pissed off a few of them but i remember theblackparrot basically hated me from the moment i joined to the moment i left. one time we were discussing brickadia in #brickadia and i mentioned jack and casie as another game made by blockland players and i immediately got my comment removed and replaced with a #offtopic by theblackparrot. this happened consistently, usually the moment i went slightly off topic from the ongoing discussion, even if it was vaguely related.
i also got permanently muted for separating a joke about brickbot into four lines instead of one and flaming when i made a joke about how arrogant the devs are, a joke that the devs themselves consistently made. i guess he felt like labeling me a troll even though in my entire 5 months of being on the discord i was nothing but respectful, i just shared my honest opinions on how i saw the game, including positive and negative, with good intentions.
ive been invited back to the discord on like 3 separate occasions, one time by one of the devs on the discord, and the only reason i refuse is because of the staff. the devs are really nice and great people but some of the staff members really made me feel unwelcome there