Author Topic: 'blank' material turns up red  (Read 634 times)

So for 1 specific vehicle I've made that uses the exact same rig and code as another that does work properly, the 'blank' color the player can choose by enabling 'recolor vehicle' turns up red. It's a plain white material called 'blank' in blender, and there isn't even a red material .png in the add-on folder. Recoloring doesn't work, it always turns out red, even with recoloring disabled. It's not the same red as my colorset's red.

Any help would be much appreciated.

do you have a blank.png inside the folder next to the dts? post the addon in its current state here, maybe.