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Messages - Nitramtj

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91
General Discussion / Re: v21 Update Petition
« on: February 07, 2012, 06:51:17 PM »
Could you remove the "If you don't have anything constructive to say, don't say it." from my quote? That was directed at brian and the context is sort of lost here.

Edit: Thanks

92
General Discussion / Re: Important! The future of Blockland
« on: February 07, 2012, 06:17:54 PM »
If vehicles are skis get fixed I will support the update, but so far nothing has been mentioned and it is beginning to worry me.
Exactly, Vehicles wont even have a purpose besides driving, but "OH dont hit anything! or you might glitch through!" Racing servers are dead, just like my server.
Kompressor mentioned it was a good idea to fix vehicle physics with bricks. He never said he would do it, but it's definitely something that's been given thought.

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General Discussion / Re: Important! The future of Blockland
« on: February 07, 2012, 06:16:57 PM »
Please sir,
go die.
If you don't have anything constructive to say, don't say it.

Nobot I get what you're saying, but this isn't only for the shadows. The shadows are just what pushed this over the edge. Badspot and Kompressor want this game to succeed, if it's apparent that things are going bad after the update, then I'm sure they will work on getting new features out asap to justify the lack of terrain and interiors.

Theres still a lot of potential in what can be done with Blockland. Kompressor has already alluded to possibly raising the brick limit if it needs to be done. Well if you think about it, if we have to build interiors and terrain with bricks now, we're probably going to be hitting that limit, which in turn will justify a higher brick limit. I'm expecting features to work their way in based on needs like that, which this update will encourage.

94
Modification Help / Re: Mapping after v21
« on: February 07, 2012, 12:17:14 PM »
It might be possible to make something similar to the mission editor's terrain editor, but working with bricks. I think it'd be a good idea to brainstorm on how that might work.

95
General Discussion / Re: This is important! The future of Blockland
« on: February 07, 2012, 08:59:18 AM »
Guys, you should read through. I was suggesting a backward compatibility option for those who want to use it. You would still be able to play in slate with shaders and shadows.
You can't have a backwards compatibility option, it's technically not feasible (without a lot of extra work beyond the current development team.)

96
General Discussion / Re: v21, you're either with or against it.
« on: February 06, 2012, 06:54:40 PM »
Where did he say he was fixing Vehicle Collision? And how does interior and terrain stop this?
He alluded to maybe doing that, but nothing for sure.

It's easier to fix Vehicle Collision because now special cases with interiors and terrain can be ignored.

97
Will there be the possibility of user-created shaders? So people can add water reflection and other things if they can figure it out?

Shader source will be available. -- kompressor
What data will be available to the shaders, can we add our own?

They are in GLSL. You will not be able to customize render passes or anything. I'd say, worry about this when it is released. But don't assume it will be easy to add any effect imaginable. I won't play 20 questions on this, try a GLSL sandbox app or something if you want to learn more about what you could do. -- kompressor

98
General Discussion / Re: What's going to happen to the "Maps" forum?
« on: February 06, 2012, 01:58:51 AM »
That, or a group of people could dedicate themselves towards making tools to aid in map creation by bricks.

99
Games / Re: Mabinogi - so desu sugoi~
« on: February 05, 2012, 11:03:11 PM »
Ruari - Nitramtj

I just got on for the 5x experience event this weekend, although I probably won't get back on for awhile.

100
I wonder what lights in the dark will look like now.

101
I dont understand why anyone would want to get rid of interiors and terrain for complex lighting?

Why does a lego game need lighting like this, it is useless.
It simplifies the internal engine, more should be possible because of this.

102
I'm 100% behind the update. It sounds like it means more potential for new engine changes in the future.

Here is how I see the terrain issue. What is it that people like about terrain?
  • Spawned with map
  • Looks real
  • Goes off towards infinite
  • Fun to wander around

All of those points but "Looks real" can be solved with a terrain generator, but you replace that point with "Looks Awesome." The problems with brick terrain are:
  • Loads slowly
  • Limit to max amount of bricks
  • Doesn't look real
  • Less resolution
  • Bad collision
  • More polygons to render

I honestly think that the brick limit and bad collision can be fixed in future engine updates. The "Doesn't look real" and "Less resolution" problems are style issues in my opinion. Also, the new bricks look so nice that I think that's made up for.

We're left with more polygons and loading slowly now. More polygons could be a problem depending on how detailed terrain you're generating, but it's manageable on newer computers and at worst the resolution and rendering distance can be turned down. The more polygons is actually similar and has the same solution.

Another solution is to only load bricks that are nearby and unload the others, the problems with a massive amount of bricks being created is solved from that. Alternatively, a system like this (but much more elegant) could be thought out and used instead.

103
Games / Re: Garry's Mod: Tornado Chasing (BLOCKLANDER SERVER UP)
« on: February 03, 2012, 04:26:16 PM »
Hmm I'm trying to join the server right now but keep crashing. Did anything change since last night? I notice there are people in the server.

Well I can get in now, although no one is here now..

104
Would your dad feel better if he could video chat with a professional software developer, and also a beta tester of the game?

105
Games / Re: Garry's Mod: Tornado Chasing (BLOCKLANDER SERVER UP)
« on: February 02, 2012, 10:00:46 PM »
I can't join.
The Blockland server doesn't appear to be up, but you can join the main one at:

50.31.22.16:27015

I'm in it right now if anyone is interested..

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