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Messages - Notchbrine

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46
Suggestions & Requests / Re: Directional blocking and stunning
« on: March 14, 2016, 08:33:15 PM »
For the blocking and swinging, what if you moved your mouse in the direction you want to swing/block in, like mount and blade? I thought arrow keys would be easier.

Or, blocks only stay up for one second, and then you must wait 0.5 seconds to block again, like Chivalry.

47
Suggestions & Requests / Re: the windows error song
« on: March 14, 2016, 12:20:23 AM »
Record the song, convert it into a .ogg, put it in your music folder, and done.

48
Suggestions & Requests / Directional blocking and stunning
« on: March 14, 2016, 12:12:58 AM »
Typed this on mobile so expect it to be brief.

 What I want is when you attack you can swing it in a direction if you hold the mouse button and press an arrow key to set the direction you swing the weapon. Then release to swing.

However when you press an arrow key without holding left click, you can block the attack that is heading that specific direction.

Incorrectly blocking an attack can stagger you and leave you open, but blocking one successfully will make the opponent unable to attack for 2 seconds, but they can still block.

Bludgeon weapons can stun, making the player tumble, by chance. Slash attacks can cause bleeding, by chance. And stab attacks can critical hit (x2 damage), by chance.

49
A musket with a useable bayonette would make my day.

Also prefs to change headshot damage.

50
General Discussion / Re: Realistic Apocalypse MiniRP
« on: March 07, 2016, 05:18:00 PM »
So, TableTop MERP?
No, it's going to take place on a large island.

51
General Discussion / Re: Realistic Apocalypse MiniRP
« on: March 07, 2016, 03:49:07 PM »
I'm going to start the server, max of 8 people for now, will increase it when a team is formed and the system is improved on.

Server will start at about 6.

52
General Discussion / Re: Realistic Apocalypse MiniRP
« on: March 07, 2016, 12:08:43 AM »
Also, I need a few reworked mini empires pack bricks, so they wield more melee weapons like crowbars.

53
General Discussion / Re: Realistic Apocalypse MiniRP
« on: March 06, 2016, 08:07:17 PM »
What type of miniRP are you talking about? MERP standards or just mini playertypeRP?
You can consider it a MERP, as you can create a faction, but you don't just build an empire straight away.

Perhaps a minirpg of sorts.

54
General Discussion / Re: Realistic Apocalypse MiniRP
« on: March 06, 2016, 06:31:23 PM »
seems pretty cool actually
however, im questioning the ability to be able to put all those features into effect all at once without a team to help
thats just my take though

but yeah, if we could solve the logistics problems, then this might actually turn out nice
gl
If this gets enough support, I'll create another thread going into more detail and attempt to organize a team and system.

55
General Discussion / Realistic Apocalypse MiniRP
« on: March 06, 2016, 12:49:02 AM »
Thinking about creating an apocalyptic miniRP, where you start out as one person, of which is you, and are able to join player/NPC factions or create your own by scavenging for supplies and gathering resources, of which I will keep track of using a pen and a notepad.

There will be many items you can collect, and you can't just go off and build whatever, you must put thought into the design of your fortification, or you will fall to a faction. Your faction can be looted entirely, and your units are limited in supply. If your character dies, you lose that character forever, and the faction you created is up for grabs/looting/whatever.

You also must supply your units with weaponry that has either been scavenged or created, to create guns you can find, repair, and maintain damaged factories found in the wastes, you will have to get a steady supply of resources to maintain it. You can also find food production factories to mass-produce certain food items for your faction, if your faction has no food or water, it will soon fall apart. This makes "breadbaskets" a very important thing to make.

You need to keep track of your character's status, you can get information on one by asking a gamemaker. You will be alerted by a gamemaker when your status is critical, and specifically what is causing it to be in critical condition.

These are things you need to keep track of:

Inventory
Hunger
Thirst
Fatigue
Consciousness
Blood
Pain
Body Heat
Effects

These are only a few examples.

These status effects can be inflicted on your character:

Incapacitated
Dazed
Near-unconscious
Unconscious
Wounded
Near-death
Starvation
Dehydration
Brain Trauma
Broken Bones
Bleeding
Mild Bleeding
Severe Bleeding
Disease
Sepsis
Overburdened
Knocked down
Staggering backwards

These are not all of the effects. All of these effects apply to units in your faction.

56
Suggestions & Requests / Re: Unconsciousness
« on: February 17, 2016, 04:29:34 PM »
I do not have plans on finishing that any time soon as the coder who helped me out does not play the game anymore nor do I do have much time to finish it. Sorry, the add-on was in a very unstable state anyway and I don't have any of my old scripts on my new PC anyway.
Sad, that would have been a really good mod.

57
Suggestions & Requests / Re: Unconsciousness
« on: February 15, 2016, 08:21:43 PM »
What are you even using this for? That length of time seems very excessive. No one wants to wait that long.

A survival server I'm working on, where I found and worked on Port's Survival.

58
Suggestions & Requests / Re: Unconsciousness
« on: February 14, 2016, 02:22:33 AM »
Welp,why not edit out that thing from Super Murder Mystery where you don't die automaticaly but you get knocked down and unconsciousness. After 60 seconds (default) the player wakes up.
If the player gets hit by a weapon then + extra time.
If the player gets hit enough time and there will be more than 99 seconds in their unconsciounsness second counter,then the player will die.
The player can get knocked down only once,the second time will be count as a regular death.
Now we can use SMM bodies for this because i think it was perfect.

Can you rip the Revival script and the items (Recovery Device, Medicine) From the gamemode itself?

59
Suggestions & Requests / Re: Unconsciousness
« on: February 10, 2016, 06:56:39 PM »
Bump

60
Suggestions & Requests / Re: Unconsciousness
« on: February 01, 2016, 08:19:09 PM »
This maybe?

Tried it already.

You can't finish off unconscious people, and you fall through the floor.

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