COVERAGE
2x2ramp.blb
0
COVERAGE: //TBNESW
1 : 2
1 : 4
0 : 6
0 : 6
1 : 6
0 : 6
I am not sure what this section is for. It seems to differ between BLB files, but I don't know what purpose it is for.
They're for detecting whether or not a face should show up on itself and adjacent bricks.
//TBNESW means, Top Bottom North East South West.
T being first, is the top. 1 : 2. That means the top is a scale of 1x2.
If you put a brick with the size of 1 : 2 on top, or bigger, or several smaller ones, that top part will no longer render.
A brick with a 1 : 2 bottom ontop of this brick will cause both the top of the bottom one, and the bottom of the top one to hide themselves, causing less lag.
Normal BRICKs automatically detect coverage, but this is what a 4x2 plate would look like.
4 : 2 //w : l
4 : 2 //w : l
4 : 1 //w : h
2 : 1 //l : h
4 : 1 //w : h
2 : 1 //l : h
Edit:
Okay... I've rarely used a modelling program...
How do I make a collision shape?
How do I get it to be the right size?Got it.