Author Topic: Save/load client variables on disconnect/join  (Read 1666 times)

I need a server script that saves a players client variables when the disconnect, and loads them when they join.


Probably a GUI or something i can enter the variable names into that get saved and loaded would help.

For use with vce

Default Player_Persistence?


what do you mean "variables"

this would be for VCE variables
Oh I didn't see that.
Doesn't VCE have built in saving and loading?

Oh I didn't see that.
Doesn't VCE have built in saving and loading?
yeah but it isn't automated


Player persistence can be used to save those:

http://forum.blockland.us/index.php?topic=174411.msg4480468#msg4480468
is there a way to remove persistence variables?

it's very likely OP doesn't want the default things to be saved

is there a way to remove persistence variables?

it's very likely OP doesn't want the default things to be saved

I was just looking into that for my own project. I think you can just override the GameConnection::loadPersistence function.