Author Topic: on______ < Client < setMusic < [song]  (Read 283 times)

Similar to [Client < playSound], as the title implies

The best solution is a client/server music communication.

The only thing I can think of is setMusic basically plays a song through play2D which cannot be stopped if it loops. The only thing is ^

Yeah, I thought about that idea earlier. It's handy for bieng in a cave or in space whatsoever.

https://www.dropbox.com/s/k7ili6iyepno3th/System_2DMusic.zip?dl=0


Requires both client and server to have it, due to technical limitations.
Also like, 4 years old. Should still work though.