basicly i need to know what makes a weapon fully automatic, it seems to be this part
stateWaitForTimeout[5] = true;
//stateSequence[5] = "Reload"; <<<<< on reload
stateScript[5] = "onStopFire";
this is the bow script, onreload was cut out which i assume is the cause, but in the rocketlauncher
stateSequence[5] = "TrigDown";
stateName[4] = "Reload";
stateTransitionOnTriggerUp[4] = "Ready";
stateSequence[4] = "TrigDown";
stateName[6] = "NoAmmo"; <<<< theres all of this ammo stuff
stateTransitionOnAmmo[6] = "Ready";
so which does it? help pls