Author Topic: Events - onPrintChange and setPrints  (Read 12934 times)

Can i has the moo save pls :3

I wanna look at it and find out how to use :3

Updated: If you downloaded before 10/13/08 10:52 AM EST, re-download.

Fixed not being able to set symbols.

I added a new save for "The Cow Says" It now has buttons for setting prints in case others don't have trust, the O in Cow still resets. One thing, though, is that now it turns back to red if you don't put in the correct print.

Sorry, but BIG bump because this is win!

Sorry, but BIG bump because this is win!

I thank you, kind sir, for I have been waiting for this for a long time now, and all this time it's already existed.


Quote
WARNING: string width < 18 on class:fxDTSBrick, event:setPrint
WARNING: string width < 18 on class:fxDTSBrick, event:ifPrintThenRelay

Odd.

Question; I can't seem to be able to use this to set prints to nothing. When I try to, it sets everything to vent. Nevermind my bad :/
« Last Edit: December 07, 2008, 11:27:07 AM by Dr Bling »

Lolwut.

And isn't there already a setPrint event?
It's very un-useful. SetPrints (with an S) can change the print image AND letter. It also can use a print from another brick. (Set the green square on a 1x1 brick)
SetPrint (without an S) only changes the letter, and is only so reliable.

This is awesome man!
YAY! FIRST POST!  :cookie:
YAY!!!LIKE,THE MILLIONTH GUY TO SAY "YOU SIR,SUCK."!

Stop being a loving post whore.