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Messages - xXDeadwolf456Xx

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256
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 24, 2013, 01:03:01 PM »
Ok :c

EDIT:

Could you atleast send me a working Dynamic Health / Damage system?

257
Modification Help / Re: 123 Commands
« on: October 24, 2013, 12:14:45 PM »
parseData isnt even being called. No Echo.

258
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 24, 2013, 11:47:32 AM »
Could we just use yours and call it at that?

259
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 24, 2013, 11:06:36 AM »
It has to work like this. There are two events. One that adds max health, and the other decreases max health. So sorta like packaging the damage system and making it work like that.

260
Modification Help / Re: 123 Commands
« on: October 24, 2013, 04:19:46 AM »
I put in some echos to see if it was working and none of the echos showed. Here is my code.

Code: [Select]
function CreeRPGShopBrickData::parseData(%this, %brick, %cl, %triggerStatus, %text)
{

if(%triggerStatus !$= "")
{
  echo("First Works");
if(%triggerStatus == true && %cl.CRPGShop $= "")
{
echo("Second Works");
messageClient(%cl, '', "<color:FF0000>Shop<color:FFFFFF>:");
messageClient(%cl, '', "<color:FF0000>1<color:FFFFFF>) Print Test");
messageClient(%cl, '', "<color:FF0000>2<color:FFFFFF>) Print Hi");
%cl.CRPGShop = 0;
}

if(%triggerStatus == false && %cl.CRPGShop !$= "")
{
echo("Leaveing Works");
messageClient(%cl, '', "<color:FFFFFF>Thanks for coming!");
%cl.CRPGShop = "";
}
return;
}
%input = strLwr(%text);

if(%cl.CRPGShop == true)
{
echo("Text Input Works");
          if(strReplace(%input, "1", "") !$= %input || strReplace(%input, "one", "") !$= %input)
  {
 
  messageClient(%cl, '', "<color:FF0000>Test");
 
  }
}

}

261
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 24, 2013, 03:43:08 AM »
lol i thought this was really funny actually. Nether just sounds generic i'd actually prefer some edgy wannabe JRPG name like The Agronox Void or something.
If you want I could change the name of it to something like that. Since no one likes the current name.

262
Modification Help / Re: 123 Commands
« on: October 24, 2013, 03:42:26 AM »
A) I wanted it to make it so when I said 1 it would print Test.
B) Nothing happened
C) No Errors happened

263
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 24, 2013, 03:39:29 AM »
I can help with coding and eventing if you want.

I might be slow since I am working on my RPG system as well (That was started a year ago, but it just kept getting more advanced)
Thanks! Right now what I really need is a dynamic damage system. just PM me code when its done.

264
Modification Help / Re: 123 Commands
« on: October 23, 2013, 07:02:59 PM »
Anyone?

265
Modification Help / Re: 123 Commands
« on: October 23, 2013, 05:31:06 PM »
Alright, fixed it. But it doesnt work.

Code: [Select]
function CreeRPGShopBrickData::parseData(%this, %brick, %cl, %triggerStatus, %text)
{

if(%triggerStatus !$= "")
{
if(%triggerStatus == true && %cl.CRPGShopTrig $= "")
{
messageClient(%cl, '', "<color:FF0000>Shop<color:FFFFFF>:");
messageClient(%cl, '', "<color:FF0000>1<color:FFFFFF>) Print Test");
messageClient(%cl, '', "<color:FF0000>2<color:FFFFFF>) Print Hi");
%cl.CRPGShopTrig = 0;
}

if(%triggerStatus == false && %cl.CRPGShopTrig !$= "")
{
messageClient(%cl, '', "<color:FFFFFF>Thanks for coming!");
%cl.CRPGShopTrig = "";
}
return;
}
%input = strLwr(%text);

if(mFloor(%cl.CRPGShopTrig) == 0)
{
          if(strReplace(%input, "1", "") !$= %input || strReplace(%input, "one", "") !$= %input)
  {
 
  messageClient(%cl, '', "<color:FF0000>Test");
 
  }
}

}

267
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 23, 2013, 04:48:49 PM »
totally original content quality server 9/10
Thank you :3

268
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 23, 2013, 04:45:39 PM »
Yes I am coding / eventing most of it. No one seems to help code but if you could find someone I would be very thankful! Also, we are building are own map, I'll upload pictures later.

269
Modification Help / Re: 123 Commands
« on: October 23, 2013, 04:44:07 PM »
Error!

Code: [Select]
function CreeRPGShopBrickData::parseData(%this, %brick, %cl, %triggerStatus, %text)
{

if(%triggerStatus !$= "")
{
if(%triggerStatus == true && %cl.CRPGShopTrig $= "")
{
messageClient(%cl, '', "<color:FF0000>Shop<color:FFFFFF>:");
messageClient(%cl, '', "<color:FF0000>1<color:FFFFFF>) Print Test");
messageClient(%cl, '', "<color:FF0000>2<color:FFFFFF>) Print Hi");
%cl.CRPGShopTrig = 0;
}

if(%triggerStatus == false && %cl.CRPGShopTrig !$= "")
{
messageClient(%cl, '', "<color:FFFFFF>Thanks for coming!");
%cl.CRPGShopTrig = "";
}
return;
}
%input = strLwr(%text);

if(mFloor(%cl.CRPGShopTrig) == 0)
{
case ##"##1":
messageClient(%cl, '', "<color:FFFFFF>Test");

case "2":
messageClient(%cl, '', "<color:FFFFFF>Hi");
}

}

270
General Discussion / Re: CreeRPG | RolePlay Server | Coming Soon
« on: October 23, 2013, 04:25:30 PM »
I'll think about it.

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