does it make bulletholes onto the ground ground, or just onto bricks
it makes bullet holes on anything solid
bricks, ground and i think it'd also work with staticshapes with collisions(since it checks for player objects and vehicle objects only)
can you make a like spawnDecal function with xyz and data params so we can manually spawn and return out of decal creation at will
well i have no idea how to not make it messy as forget so you have to do
spawnZBulletDecal(%this, %pos, %normal, %col);
%this being the projectile datablock,
%pos being the hit position,
%normal being something i dont know and
%col being the hit object