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Messages - Crysist

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61
Help / Re: Need Key
« on: February 23, 2012, 12:21:14 PM »
Maybe your prefs file is corrupt? I've had a problem in the past where at random times, months apart, the games would load up, but the console would be filled with some odd characters at the begining. Could you please post your console.log file?
How to post console.log/launcher.log

62
Off Topic / Re: Should I buy this Portable Turntable?
« on: February 19, 2012, 09:00:01 PM »
Only if you get that coat

63
Kompressor, the shadows in the pictures on the main post are slightly blurred (not the out of focus areas) yet on Jirue's save's shadows look like they form sharp lines, why is this?

Because shadowmapping is an approximation not an exact solution. -- kompressor

64


Would lights create shadows? If they do, could multiple lights make multiple shadows?
?

65


Would lights create shadows? If they do, could multiple lights make multiple shadows?

66
Gallery / Re: Simple Brick House.
« on: January 15, 2012, 10:45:03 PM »
What the..
How did you get that brick on the basement stairs in such an angle? Did you fakekill it?
Its a wedge brick

67
General Discussion / Re: Kalphiter's New Years' Party (2012)
« on: December 31, 2011, 02:38:51 PM »
Would love to be there this year

68
Modification Help / Re: [RELEASE] Wire Effect - Now with download link!
« on: December 07, 2011, 09:08:49 PM »
WHERE TO GET

And btw, could you work on it so that you can be able to put this into events? And have it be able to save?
I remember Truce posting about that, as I recall it spawned a bunch of static shapes on a chassis based on where you placed bricks then used a command to confirm or weld the bricks you put on it. Then it would very choppily reposition them as the vehicle moved.

http://forum.blockland.us/index.php?topic=137090.msg3108098#msg3108098

69
Modification Help / Re: Set Field-of-View (Fov)
« on: December 01, 2011, 09:29:47 PM »
Code: [Select]
datablock gunImage::onActivate(FovChange)
{
setFov(30);
}
?

70
Gallery / Re: DOF Screenshots
« on: November 27, 2011, 10:33:18 AM »
-snip-
You finished it, looks really nice!

71
Creativity / Re: The new and improved 3D model topic!
« on: November 26, 2011, 09:07:18 PM »


Herpa Derp mass driver adaptation from Descent 3.
Is that a grenades sniper or a revolver sniper?

I like how you made the shape of the wooden part. Also what is that under the scope, that bar?

72
General Discussion / Re: the clock exploding at 99:99
« on: November 26, 2011, 05:27:52 PM »
Yes, what about it?

73
Forum Games / Re: What is the person above you avatar saying?
« on: November 25, 2011, 08:51:59 PM »
LOOK AT MY EYESIGHT

74
Gallery / Re: Reflections
« on: November 24, 2011, 07:50:24 PM »
I don't get how to use this stuff. It's really damn amazing.
Those are transparent bricks on the floor, beneath them is the entire room built inverted.

75
Gallery / Re: DOF Screenshots
« on: November 24, 2011, 07:22:14 PM »













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