For those who don't know:
Please keep in mind that this is an old topic that I copied and pasted here. The story has already begun and I plan to continue exactly where I left off. Go to this topic if you don't know what is going on and you want to know.
Character submissions have ended long ago and I will start accepting characters again when I need them again. Until then, refrain from making characters because you'll only be disappointed.also please forgive me for constantly abandoning my adventures ;-;
Storyline:
The world was a perfect world. There hadn't been any wars for the past 1000 years.
The entire world was in peace, and also in pieces. The core of the earth had basically exploded, creating a new floating island world where strange laws of nature were created with the explosion of the core.
The sea was absolutely clean, you could always reach into the fluffy clouds, and there was almost no criminality.
No one had any complaints about this new world.
But then...they came.
Everything was normal on that day until they came.
The Darksides, that's what they call themselves.
A large and sinister group spread over half of the world now bent on world domination.
The world had just entered the Era of Darksides, and every war that had been fought until that time was absolutely nothing compared to the events of that day.
This perfect, new world had changed into what we call...The World of Chaos.
There is still hope. There are probably heroes in this world that have the power to wipe out the entire group.
Not immideatly, but...I'm sure they will.
We're all waiting for the heroes...We all are.
6 classes.
1. Swordsman - Master of swordsmanship.(your weapon can be anything that can cut except for glaives or spears.)
2. Marksman - Master of shooting.(normal guns, laser guns, laser cannons, normal cannons, bows, crossbows, slingshots, litterally anything that has to do with shooting goes in here.)
3. Spearman - Master of reach.(glaives or throwing spears and such things)
4. Magician - Master of magic. Is able to perform alchemy and herbalism.(spellbooks or staves)
5. Mechanic - Master of construction. Has ability to craft items.(you use mechs to fight, sprite your own mech and provide its default power, like shooting, slamming, etc.)
6. Thief - Master of agility. Has the quickest speed, and can turn invisible for a period of time. Has more chance to dodge attacks.(Throwing stars, dagger, claw, whip, those sorts of weapons.)
EXTRA: You can also choose to be a certain class but have no weapons at all, you can still choose to equip weapons later though. By "certain class" I mean only certain classes can handle this sort of thing. You can't be a swordsman without swords and you can't be a marksman without a ranged weapon. The only classes this basically applies to are Thief and Mechanic because Thieves can just punch and kick a guy to death like masterockets and mechanics pretty much always have weapons installed in their mech(s).
7 races.
Human - Faster than every other race on land. Very slow in water.
Goblin - A bit slower than other classes but has incredible physical strength and defense.
Fishman - Your strength, defense and speed doubles when underwater.
Elf - Great magic strength, weak physical strength, so Magician and Mechanic are probably the best classes to choose.
Cyborg - Human on the outside, robot on the inside. (NOTE: If class is Mechanic, you can upgrade your body into a battle mech instead of summoning it.)
Robot - Cyborg but without human looks. Same traits as cyborg as well.
Undead - Can only be hurt by special skills and not normal attacks. However, other Undead can attack eachother with normal attacks AND magic attacks.
Animal(thing) - Supernatural animal. Same traits as human. (NOTE: No, you can't be a sonic pony furry cheeta man stuff creature.)
SPRITE YOUR WEAPON
I DIDN'T THINK I'D HAVE TO SAY THIS BECAUSE IT'S LITTERALLY TOO OBVIOUS.BONUS: You may have a sub-character, like some sort of pet you keep.
Just like Vantas has his
familiar, you can have some sort of sub-character like that.
You may also be a villain if you want, you just won't appear as much.
DO NOT MAKE A BLATANT RIPOFF OF AN ALREADY EXISTING CHARACTER/RACE OR YOUR CHARACTER WILL AUTOMATICALLY BE DECLINED. THE SAME GOES IF YOU LITERALLY ADMIT YOU PUT NO EFFORT INTO YOUR CHARACTER AT ALL.
DISCLAIMER: by making these characters, you are allowing me to use these sprites for whatever I want, whenever I want.
Template(yes i did ask supreme guy for permission this time)
Color this skin to whatever you want.
But don't enter stuff like a completely blue skin saying you're human.
Battle system:Survival in battle lies in the hands of your survival knowledge. Dodge roll? Good idea when fighting an enemy who's using a rocket launcher, bad idea when fighting an enemy who uses a homing rocket launcher.
CHARACTERSName: Geno
Race: Human
Class: Swordsman
Weapon: Golden Katana(x2)
Attacks:
Large Slash - Use one sword and a lot of concentration to perform a large attack that cuts every enemy in the field, but makes you too exhausted to attack for one turn.
Sliding Slash - Obvious.
Slicewave - Sends out a sharp wave of energy and wind that can cut through enemies like a sharp scythe.
Skill: Devil Arts - A mysterious power that grants a person special abilities in times of need. It is currently not known what this is or what it exactly does.
Name: Vardet Valentian Vantas
Class: Staff Magician
Race: Elf
Attacks:
Shot - Fires a shot of energy.
Charged Shot - Fires 5 powerful shots of energy after charging.
Area Blast - Launches a rain of energy and force upon all enemies. You have to recharge your magic for one turn after using this.
Flame Quake - Sends out a wave of fire.
Fire Shot - Fires a shot of fire.
Flare Blast - Area Blast, but then using fire, creating a large explosion in mid-air.
Ability: Magic Jump - Gains a ridiculously powerful surge of energy that manifests in a blast that sends VV flying in a direction. The surge lasts until VV lands on or hits something, and VV can control his trajectory and velocity. He also gains immunity to the law of conservation of mass, allowing him to land safely. Also allows him to act as an elf cannonball.
Name: Jack Golem
Class: Thief
Race: Human
Weapon: Golden Chain
Attacks: Heavy Whip - Hits enemies with your whip, sometimes hard enough to paralyze them temporarily.
Grapple Pull - Pulls enemies towards you with your whip weapon, or steals their stuff.
Flying Kick - Jump into the air and launch yourself towards the enemy with force to kick them good.
Turbo Shot - Flying Kick...except 50 times more effective. Requires tons of strength...
Ability: Lightweight clothes that allow for higher speed and agility
also knows parkour
Name: Velshyyr Makaar
Race: Fishman
Description: - Amphibious freelance bounty hunter. He doesn't speak much, but when he does, it is with a certain finesse (with swordfighting skill to match), despite his somewhat rough appearance. He is not equipped with armor and his hitpoints are not the best, but he makes up for it in dexterity.
Class: Dual/Solo Swordsman
Weapon: the Kaernk; twin-blade sword, detachable into two dual rapiers, now the Reflecses, two swords that are capable of absorbing energy and return it, thus making the Counterattack move stronger.
Attacks: (slashes), (stabs), (thrusts), Counterattack - (Blade-based attack damage is deflected while in stance; loses stance upon counterattacking),
Hyper Cutter - (Think Kirby's Cutter ability. Velshyyr slashes upward into the air, then comes back down, hitting the ground.) Blue Leviathan - Dash through enemies while a Leviathan made of scythe energy is around you, dealing damage to multiple enemies. This attack becomes two times stronger when underwater.
Skill: Absorption - Velshyyr will slowly regenerate health while in water. This will not affect wounds, poison, or similar status effects.
Familiar: Ydrakii
Race: Animal (Water Dragon)
Details: - Velshyyr's loyal dragon companion. Mounted pouch allows for item storage. Velshyyr can mount Ydrakii to fly; despite Ydrakii's amphibious nature, Velshyyr can swim just fine, and does not need to mount Ydrakii in water. Ydrakii cannot talk, but has enough intelligence to interact with certain objects.
Name: Cynthia Zetra
Class: Marksman
Race: Human
Weapon: Laser Cannon
Attacks:
Wild Laser - Fires a large destructive laser from her cannon.
Double Shot - Fires multiple shots to hit multiple enemies.
Jump Dash - Uses her double jump system to dash and knock an enemy away.
Ability: Is able to use a system built into her suit that allows double jumping.
Name: Zan "Iota" Kogstar fishan
Class: Mechanic
Type: not sure
Race: Cyborg
Attacks:
Shot,
Whip,
Jet Kick/
Cannon,
Power Kick,
SprintAbility: Flight, for the same reason he has "Iota" in his name, and for the same reason he has a jet kick attack. Amped up to eleven in his mech self, whereas he can chase low orbiting travel planes.
Name: Zero
Race: Animal: Hedgehog
Class: Marksman
Weapon: Star Gun
Attacks:
Surprise Balloon: Fireworks - Fires an explosive blue balloon towards enemies that unleashes fireworks upon them.
Surprise Balloon: Sparkles - Fires an explosive yellow balloon towards enemies that unleashes stars upon them, sometimes stunning them.
Surprise Balloon: Solid - Fires a red, bouncy and rock hard balloon that strikes enemies very hard.
Skill: Roll Up - Roll up in a ball for one turn to protect yourself from enemy attacks.
Name: Lily
Race: Undead(demon)
Class: Spearman
Weapon: Demon Trident
Attacks:
Stab - Stabs an enemy with her Demon Trident.
Dark Explosion - Fires dark shots.
Heal - Heals herself or a party member.
Skill: Ability to float.
She is a temporary party member and can be summoned. She will not always appear depending on what the circumstances are, though.
Team Attacks:
Four Swords - Geno and Velshyyr - Combine powers to create a Four Sword Style that is even stronger. Both won't be able to attack in the next turn if used.
Trinity Impact - Geno, Vantas and Masterockets - All three jump in the air while Vantas sets Geno's swords on fire. Masterockets kicks Geno towards the target. Geno then starts spinning and creates a flaming spinning impact attack that does an insane amount of damage to all enemies. However, if this is used, All three won't be able to attack in the next two turns. If the battle is finished with this move, the next battle will still have you wait two turns.
CHARACTERS THAT ARE NOT IN YET BUT WILL DEFINITELY MAKE IT INNone, because Grodus has been perma'd and Moppy has mysteriously disappeared.
Just imagine when you're fighting an enemy, and one of you dies.
The creator of the character that dies may make another character that will later on join the group or return as an undead. You cannot return as another undead if you die as an undead.