Author Topic: The new and improved 3D model topic!  (Read 3888491 times)




I hate modeling stuff with so many variants, because every reference picture i find has differences.

I spent like 2 forgetin hours on this

It turned out loving amazing too c:

(click image for full thing)



2 hrs is impressively short for that

just curious how did you make the terrain? i never seem to be able to make satisfactory terrain (at least to my standards)

I basically just subdivided the terrain 8 times and pulled it up or down at random places

Your fences seem to be broken though, do they have duplicated/inverted faces?

That car would look great in Unreal 4.

Your fences seem to be broken though, do they have duplicated/inverted faces?
I think they do but after slecting them and clicking "remove doubles" it didn't fix it, so I just left it

That car would look great in Unreal 4.
More like CryEngine.

More like CryEngine.
At least it'd look and handle better than it would in Torque3D.

Currently working on a second car


when u let the intern design ur weapons