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Topics - Honorabl3

Pages: [1] 2 3
1
Help / Transfer to Steam via Purchase Email
« on: February 23, 2024, 03:02:12 PM »
I just transferred one of my alternative BL keys (via email) to a secondary steam profile I have.. During the process I got this concerning error..


says "Getting steamAPI response... ERROR: HTTP/1.1 403 Forbidden"

It says the process went through and the key was transferred however the Blockland game does not appear in the steam library/inventory.


The transfer was made twenty minutes before making this post, do I need to wait longer for it to appear in my steam library?

2
Help / Server crashes when a client is dropped?
« on: May 28, 2016, 10:08:00 PM »
After leaving the server open after a while, it will randomly shutdown. I've left trace on to see the results of why it's doing what it is, however I think it's failing on a system function?

Code: [Select]
Client 24285 disconnected.
Issuing Disconnect packet.
Entering GameConnection::onDrop(24285, )
   Entering [Slayer_GameConnection]GameConnection::onClientLeaveGame(24285)
      Entering [HonorMining]GameConnection::onClientLeaveGame(24285)
         Entering GameConnection::onClientLeaveGame(24285)
            Entering serverCmdStopTalking(24285)
            Leaving serverCmdStopTalking() - return 24285
            Entering [Slayer_GameConnection]GameConnection::resetVehicles(24285)
               Entering GameConnection::resetVehicles(24285)
               Leaving GameConnection::resetVehicles() - return 25651
            Leaving [Slayer_GameConnection]GameConnection::resetVehicles() - return 25651
            Entering cleanUpBrickEmptyGroups()
            Leaving cleanUpBrickEmptyGroups() - return
         Leaving GameConnection::onClientLeaveGame() - return
      Leaving [HonorMining]GameConnection::onClientLeaveGame() - return
   Leaving [Slayer_GameConnection]GameConnection::onClientLeaveGame() - return
   Entering removeFromServerGuidList()
   Leaving removeFromServerGuidList() - return 0
   Entering messageAllExcept(24285, -1, 26, 57, JazZ)
      Entering messageClient(11428, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(11450, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(16042, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(22821, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
      Entering messageClient(25116, 26, 57, JazZ, , , , , , , , , , , , )
      Leaving messageClient() - return
   Leaving messageAllExcept() - return
   CDROP: 24285 - JazZ - (JazZ's censored IP address)

3
Modification Help / Markup tags don't work in my MessageVector?
« on: January 15, 2016, 06:15:39 PM »
I achieved some colors using \c# but no markup tags are working.

See here:


Code: [Select]
ArkMessageVector.pushBackLine("<color:FF0000>test", 0);

This is the Gui Object that manages that MessageVector:
Code: [Select]
new GuiMessageVectorCtrl(ArkChatText)
{
profile = "ArkMLChatProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "1 0";
extent = "528 256";
minExtent = "544 128";
enabled = "1";
visible = "1";
clipToParent = "1";
lineSpacing = "0";
lineContinuedIndex = "0";
matchColor = "0 0 255 255";
maxColorIndex = "9";
};

Here is the profile the GuiMessageVectorCtrl is using:
Code: [Select]
new GuiControlProfile(ArkMLChatProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "0";
fillColor = "200 200 200 255";
fillColorHL = "200 200 200 255";
fillColorNA = "200 200 200 255";
border = "0";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "16";
fontColors[0] = "255 0 0 255";
fontColors[1] = "0 0 255 255";
fontColors[2] = "0 255 0 255";
fontColors[3] = "255 255 0 255";
fontColors[4] = "0 255 255 255";
fontColors[5] = "255 0 255 255";
fontColors[6] = "255 255 255 255";
fontColors[7] = "125 125 125 255";
fontColors[8] = "0 0 0 255";
fontColors[9] = "255 69 0 255";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "1";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "2 2";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "~/client/ui/BlockWindow";
};

I don't understand what could be causing the markup tags to not work. Maybe MLText has them disabled or something?

4
Modification Help / setProfile crash? [Solved]
« on: January 10, 2016, 05:56:43 PM »
I'm getting a mysterious crash when I call this:
ArkChatScroll.setProfile("ArkChatScroll2Profile");

Console (with or without trace) doesn't give any useful information either.

Here are the proper objects below:
Code: [Select]
new GuiScrollCtrl(ArkChatScroll)
{
profile = "ArkChatScrollProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "544 256";
minExtent = "544 128";
enabled = "1";
visible = "1";
clipToParent = "1";
willFirstRespond = "0";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
rowHeight = "40";
columnWidth = "30";

new GuiMessageVectorCtrl(ArkChatText)
{
  profile = "GUIMLTextProfile";
  horizSizing = "right";
  vertSizing = "bottom";
  position = "1 0";
  extent = "544 256";
  minExtent = "544 128";
  enabled = "1";
  visible = "1";
  clipToParent = "1";
  lineSpacing = "0";
  lineContinuedIndex = "0";
  matchColor = "0 0 255 255";
  maxColorIndex = "9";
};
};

new GuiControlProfile(ArkChatScrollProfile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox1";
hasBitmapArray = "1";
};

new GuiControlProfile(ArkChatScroll2Profile)
{
tab = "0";
canKeyFocus = "0";
mouseOverSelected = "0";
modal = "1";
opaque = "1";
fillColor = "255 255 255 0";
fillColorHL = "171 171 171 255";
fillColorNA = "171 171 171 255";
border = "1";
borderThickness = "1";
borderColor = "0 0 0 255";
borderColorHL = "128 128 128 255";
borderColorNA = "64 64 64 255";
fontType = "Arial";
fontSize = "14";
fontColors[0] = "0 0 0 255";
fontColors[1] = "32 100 100 255";
fontColors[2] = "0 0 0 255";
fontColors[3] = "200 200 200 255";
fontColors[4] = "0 0 204 255";
fontColors[5] = "85 26 139 255";
fontColors[6] = "0 0 0 0";
fontColors[7] = "0 0 0 0";
fontColors[8] = "0 0 0 0";
fontColors[9] = "0 0 0 0";
fontColor = "0 0 0 255";
fontColorHL = "32 100 100 255";
fontColorNA = "0 0 0 255";
fontColorSEL = "200 200 200 255";
fontColorLink = "0 0 204 255";
fontColorLinkHL = "85 26 139 255";
doFontOutline = "0";
fontOutlineColor = "255 255 255 255";
justify = "left";
textOffset = "0 0";
autoSizeWidth = "0";
autoSizeHeight = "0";
returnTab = "0";
numbersOnly = "0";
cursorColor = "0 0 0 255";
bitmap = "./images/chatbox3";
hasBitmapArray = "1";
};

Any thoughts?

5
Creativity / MultiplayerPiano Blockland room
« on: December 29, 2015, 03:09:29 PM »
Join me, let's make music together ;D

http://www.multiplayerpiano.com/Blockland

6
Help / Entry point error when running Blockland.exe
« on: November 03, 2015, 07:09:40 PM »
The launcher runs fine, but when it attempts to run Blockland.exe, I get this error:


TITLE: "Blockland.exe - Entry Point Not Found"
MESSAGE: "The procedure entry point WSAPoll could not be located in the dynamic link library WS2_32.dll."

I don't really know what's causing this. I ran Blockland fine the night before, only thing that's changed is me turning off my computer, and turning it back on the next day. I've tried restarting my computer but had no luck.

7
Suggestions & Requests / Requesting 2x Cube size ore bricks
« on: September 19, 2015, 02:51:29 PM »
I've trying to add new shapes into the boring 2x cube environment of HonorMining. Could somebody create a few 2x cube (2 2 5) bricks that look like distorted squares or shapes. Thanks in advanced!

Here is an example of one I made in milkshape, but for some reason wouldn't work after being converted to a BLB:

8
Suggestions & Requests / Requesting gift model/box for HonorMining
« on: September 12, 2015, 10:51:56 PM »
Need box that looks like this:





I'm requesting a new one because the color scheme on this one looks funky.
Along with that the bows/ribbons don't match up in the perfect center:




So now to what I'm requesting. Can someone make me a present/gift model that is black with yellow bow/ribbon. Optional if you can add a decorated ribbon on very top, like a real gift would have.

9
Add-Ons / Dynamic Console (Scripter Tool)
« on: July 15, 2015, 08:01:10 PM »
My current projects:


Dynamic Console
A client-sided mod that gives your console a more dynamic use.

Media




Features
Re-sizable - Drag and drop button in lower right corner.
Save/Paste - Save works even if you restart. Paste sets the enter text field to what you have saved.
Console Rebinding - Rebinding can be found in [Options > Controls].

Downloads
puu.sh (fast but not permanent).
mediafire.com (slower, but permanent).

Credits
Honor (me) - Scripting/Art
---------------------
DAProgs - Testing
Xon - Testing
Ipquarx - Testing

Notes
There may be some add-ons that conflict with this add-on. It's unlikely, but please report any bugs you find.

10
Drama / Ravencroft's chat bot
« on: May 29, 2015, 02:23:58 AM »
So I'm just casually hosting when a wild Ravencroft appears!



I started to play along:




After he left, he comes back maybe 15 minutes later and continues:




All messages by him were sent very quickly, seemed to be done with a script. Anyways, has anyone else encountered him doing this? Post chat logs here pls

11
Suggestions & Requests / [Request] 2x2 Mod Terrain brick(s).
« on: March 13, 2015, 02:25:44 AM »
I really just need a single mod terrain 2x2 cube brick (If you're willing to do more, that's always welcome). I messaged [GSF] Ghost to which he told me he quit making bricks, then referred me here. Thanks again, Honor.

12
Gallery / Pixel Art: Image to Brick mod
« on: March 11, 2015, 01:21:23 AM »
A friend of mine made a script which transfers ASCII from a .txt into pixel art into the game (mod is private sry). Check pictures for the awesomeness!






13
When I use ContainerRayCast(%start, %end, %mask, %player), can I get the position of impact/detection? If not, I'll just create a projectile and get the collision point.

14
Games / Dwell: The Drifting World
« on: November 04, 2014, 08:56:58 PM »
Awaken to a vast open world, full of creativity and hidden dangers. Build your own house with resources harvested from over sixteen distinct biomes! Band together with your friends and govern a clan with its own laws - will you treat your neighbors fairly or conquer their lands in a mighty siege?





The game features:
  • Creative Building - Design a shop, home, or trading port!
  • Dynamic Crafting - Many different recipes, improved by mystical runes!
  • Customizable Characters - Choose your hairstyle, skin, and gender!
  • Personal Outfits - Designed using a tier system with roleplaying in mind (assassin's cloak, anyone?)
  • Terraforming - Change the landscape and have an effect on the world!
  • Personal Claiming - Claim a part of the world for your own!
  • Clan Claiming - Bond your claims together and form a goverment!
  • Action Combat - Inspired by classic SNES games, improved by modern techniques and effects!

Welcome to Dwell

Freedom!
Awaken to a vast open world, full of creativity and hidden dangers. The world is your canvas and you are free to explore! Whether you're a hospitable inn keeper, a defiant soldier, an adventurous merchant, or a ruthless king, Dwell has a place for you!


Combat!
Will you treat your neighbors fairly or conquer their lands in a mighty siege? With action-based combat inspired from early SNES classics, every brawl is sure to keep you on the edge of your seat!


Creativity!
Design your own house from scratch! Every change you make to the landscape will alter the game in an everlasting way! Build bridges, docks, inns, shops... anything you can dream of!


Exploration!
Every world is randomly generated! With over fourty different types of terrain, biomes are extremely diverse and loaded with valuables! The underworld and overworld both pose different challenges, so lurk wisely in order to survive the monsters who lurk in the depths!




Almost all the text above was copied from the site and the Steam page. The game is honestly really fun, I've helped develop it (a tiny bit) and tested it (a lot). The game is not currently released, it's on Steam Greenlight. You can vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=331371486

So guys, any thoughts?

P.S. If you sign up on the forums, make sure you set me as your referrer ( "Honor" ).

15
Add-Ons / Wrong section delete
« on: November 04, 2014, 08:55:22 PM »
WRONG SECTION WTF

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