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Messages - Navaro

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196
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 24, 2014, 11:37:07 PM »
Yet that I still hate you.

If you have the nerve to post that on here when its not even needed, I probably won't be letting you on the server once it is finished.

197
Add-Ons / Re: The Warfare Pack - Finally released!
« on: July 24, 2014, 09:41:31 PM »
CTrooper didnt make these sounds, lol..
They're by DICE AKA the people who made Battlefield.

198
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 24, 2014, 09:39:06 PM »
We're getting a lot of stuff done, M1911 is being worked on.

199
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 24, 2014, 01:16:11 AM »
Well stuff seems to be going okay for now.

200
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 23, 2014, 06:14:09 PM »
Your map seems kinda Detailed and massive, What about those people with Crappy computers who wish to play?
Guess they won't be playing if they cant handle the build?

201
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 23, 2014, 06:10:18 PM »
i don't think they need a bunch of middle class suburban homes that use vertical plates for all methods of detail
Nailed it.

What is the landscaping leaning more into? Cubescaping or platescaping?


Probably like this.

202
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 23, 2014, 08:32:52 AM »
It would be nice if the map was massive and it literally took hours to find a vehicle
This would be cool if it was actually difficult, and not some rainbow land pony ride.
This is how we plan on it being.

203
Bethesda really screwed up the 10MM Pistol.





I literally have no idea why Bethesda went and created a whole new 10mm pistol design... That is one of the biggest disappointments of the new Fallouts I really hate.

They really screwed up with the Classic Pack... They made a weathered version implying that it was used by the Vault Dweller from Fallout 1... Ugh.

204
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 23, 2014, 03:19:39 AM »


Junior & I are working on a construction zone.
NOTE: most of the stuff you see in this picture (jeep, backpack, trees, etc.) are just placeholders at the moment.

205
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 07:47:32 PM »
Frog is now modelling for us, which is very awesome.


206
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 05:02:56 PM »
I'm welcoming Thex0r to the team, he has amazing work.




207
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 06:40:37 AM »
IGN:
BLID:
Reason to join:
Position:

Posting it here will result to me not even acknowledging it; PM me if you want to join.

208
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 02:54:03 AM »
Alright, we've basically got a simple team gathered.

209
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 12:49:55 AM »
Quite a bit. I have food, medicine, backpacks and melee. I don't know if I still have them all, but here are pictures:
[img wid th=500]http://p3d.in/model_data/snapshot/JHynh[/img]
[img wid th=500]http://i.imgur.com/iH7nbQO.png[/img]
[img wid th=500]http://i.imgur.com/WUHdmJR.png[/img]
[img wid th=500]http://i.imgur.com/g7X9bgC.png[/img]
[img wid th=500]http://i.imgur.com/9EOolZa.png[/img]

I have more stuff tucked somewhere.

Edit:Yeah, the thing with DayB was that we made it really complex and we made game-changing features and tried as hard as possible to restrict Blockland-gameplay bullstuff. We included vaulting (replaced with jumping), sprinting, first person, delayed movements, and a really cool lobby system that let you choose multiple characters.

WOAH, are those scripted?!

210
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 22, 2014, 12:36:48 AM »
Welcoming Advanced Bot AKA Visolator as a scripter.

You seem really confident about this, and I don't blame you, I felt the same way.

Good luck finding a dedicated scripter though, that's practically impossible. Also: if there's any potential, I'll pass my models down to you.

The build is a bitch too, depending on scale and quality.
Yeah the build is what worries me, its gonna take some time.

Also what models do you have?

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