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Messages - mctwist

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31
I've finally put up the current lessons on GitHub after converting them to LaTeX and generating pdf's.

Blockland TorqueScript Lessons

I've put up an issue that will be updated for new content whenever requested. Feel free to make more suggestions on design and other things.

32
Modification Help / Re: Activate different parts of a brick?
« on: February 23, 2018, 11:18:22 AM »
OnActivate is called from the engine. It sends in in addition to player and client, the position and vector. It is the same functionality as OnActivate on Vehicle. The position or vector is not send further, so a package is required in order to retrieve those.

33
Modification Help / Re: blocklandjs
« on: February 21, 2018, 01:26:54 PM »
I would recommend that you create a threadpool which keep the threads alive and then send the action to the pool which puts it into a thread. This makes it possible to stack work without having way too many threads launched. Also keep in mind to copy over all data that is used in current thread to make sure it is not altered. This means that it will slow the process a bit if the data is huge(Mentioned below).

Also, as you say that reading is asynchronous, but how would writing work? Saving parts of a file? Saving the whole file as one big string?

34
Add-Ons / Re: Make Eventing Great Again (Update)
« on: February 19, 2018, 08:08:18 AM »
I need to give a heads up that I changed how parameters are used due to a bug. Sorry for any convenience.

35
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 19, 2018, 06:08:51 AM »
Quote from: v1.8 changelog
Fixed empty parameters.
Fixed indexing with parameters.

Download



I need to apologize for this update, as I thought I had added this feature, but apparently I had not. This will fix the issues you might have encountered in the previous version.

36
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 14, 2018, 04:00:51 AM »
I've reworked the fix toward GlobalActionMap. Hopefully this will do it. If it does not, then I have no idea how to deal with this kind of thing. I'll post an update of how it's going when tests are done.

37
General Discussion / Re: Blockohub
« on: February 10, 2018, 04:34:18 AM »
He has the Blockland Content Creators Discord there

Ah, I missed it. Thanks for telling me.

38
General Discussion / Re: Blockohub
« on: February 09, 2018, 04:41:01 AM »
Care to put up some Discord servers there?

39
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 07, 2018, 06:04:32 AM »
I tried the fix with a Mac user but apparently it didn't work. It's almost exactly of how Zeblote does it, but the only difference is what keybinds. We think it is that the cursor is locked to an input field, and therefore disabling keybinds for Mac.

40
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 06, 2018, 03:04:21 AM »
Well, I checked it just now and found out that you guys are just overriding the current system with your own map. I doubt that'll help me as the user needs to be able to change it himself.

Of course, I could go way around people and add my own keybind completely overriding any other keybinds existing. I'll ponder on that and will see what I can conclude from it.

Edit: I looked into it. Doable, but I'll see if it'll look alright. I'll do as he does by forcing the keybinds no matter what.

Edit2: I've made a fix for it. I'll check with a Mac user on Discord if it's fixed.

41
General Discussion / Re: EventScript - Eventing 2.0
« on: February 06, 2018, 02:34:38 AM »
I found out the following issue:


This means that we cannot use the regular way we handle params. I've fixed and updated this issue, but that means that the add-ons that relies on this functionality needs to be updated to support the fix. You may download it again to get this update.

The only change for the structure is the following:
Code: [Select]
%list.value[%i, "params"];
%list.value[%i, "params", %n];
The first value now contains the amount of parameters, and then the second is the list index is %n.

42
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: February 06, 2018, 02:26:09 AM »
Quote from: v1.7 changelog
Fixed issue with empty parameters.

Download



For developers, this sadly changes how params is read, so that needs to be updated for those that is using it. I'll put up more info on development topic. Here is info about it.

43
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: January 28, 2018, 07:03:07 AM »
I do try my best to give what BL community needs. I have more plans for this add-on. But when updates will come, not even I know. I mostly add/fix stuff on a whim when I find time for it.

You could check my other add-ons. All of them can be downloaded from my mirror.

44
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: January 28, 2018, 06:35:47 AM »
Thing is, all of them are from US, and therefore they are sound asleep. I might add to the repo some sort of way to send some sort of notification to all of them whenever someone uploads/edits their archive. But if you think about it, that is just ridiculous.

But I rather not want to talk abut it over here, as this is not the right topic to speak about it.

tl;dr: Until BLG have made the upload system a lot better than it is now, I will not use it.

45
Add-Ons / Re: [Support] EventScript - Sharing events for the future
« on: January 28, 2018, 05:42:04 AM »
yeah leopard isn't very organized, but im certain people look at it, Blockland Glass is your best bet. Also this is what Conan told me when I upload add-ons to Blockland Glass.


Yeah, I sent him a pm om Discord. Hopefully he'll approve it when he wakes up. In the meantime I'll go through my add-on list and try to upload all of my add-ons. This might take a while.

Edit: Nope. The upload system did not do as it was saying and I am limited on what I can do and also with no error messages. I'm sick of the system before I even start using it. I'll go and port it to Laravel as soon as I can as I rather not want it to work like it currently is doing.

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