I had some ideas for both guards and prisoners, strategy- and change- wise.
Guards should have a method of being able to team-defend one or two towers, but leave the other sectors of the prison weakly defended. For example, if tower one is being attacked, tower three's guard cant really do anything and could be more usefully stationed on the wall somewhere closer to tower two or four. However, that leaves his tower and nearby wall escape points with 50% less defense. Movement between the points would have to take a while and he would still die if his tower gets taken down. The only problem with this idea as far as I can tell is logically keying the tower's death with his death. Maybe allowing prisoners up onto the walls...?
Prisoners, with the advent of carts, can push two on both sides of a wall escape point and crouch between them, essentially preventing any bullets from hitting them. Thus they can slowly break down the wall in safety.
Prisoners can only rush two towers at one time without spreading themselves too thin. That makes towers parallel completely free to help defend you.
When I was playing guard one prisoner singlehandedly took down three pillars of my tower because Uxie didn't read my call for help and the dog was occupied by him.
that goes hand in hand with my communications suggestion, so i guess its "fixed" now.
the bullet speed hack is possible but the projectile model won't fly as fast as the actual projectile, and will disappear if the actual projectile hits something.