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Messages - Filipe

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10636
Modification Help / Re: Filipe1020's Vehicles Topic
« on: April 19, 2012, 12:33:04 PM »
Possibly he will make a normal tractor?
Nope

10637
General Discussion / Re: Blockland v20 + V21
« on: April 18, 2012, 09:04:31 PM »
no way! that would just ruin the fun! i don't want to see any more until it's released
They should hint a bit of the release date :/

10638
Modification Help / Re: Filipe1020's Vehicles Topic
« on: April 18, 2012, 06:16:14 PM »
oh, and I almost  forgot on another note, if fil makes a tractor kart, it is going to be fast and kart like, not slow like an actual tractor. And "you and filipe?" Filipe hasn't posted anything yet.
I don't know if I want to make a tractor as a kart...

10640
Creativity / Re: The new and improved 3D model topic!
« on: April 18, 2012, 03:28:02 PM »
How did you get those textures in the first place if you didn't paint them? You can save the image as a file, edit it, and then use it normally.

I want to do the ribs procedurally. This has seams.
-snip-
This is so great! I wish I could know how to use Blender...

10641
Gallery / Re: Builds that don't deserve their own thread
« on: April 18, 2012, 12:15:40 PM »

10642
General Discussion / Re: v21 Update Petition
« on: April 18, 2012, 12:10:17 PM »
I wonder, on and after v21, will Blockland switch to DirectX rendering somehow?
I think they will update the Torque engine

10643
General Discussion / Re: v21 Update Petition
« on: April 18, 2012, 11:41:05 AM »
Sign the petition right now.
http://www.youtube.com/watch?v=A64ZMKvU9M4
Ok, I guess that sounds pretty good

10644
Drama / Re: Filipe1020 - "get out cigarette!11!"
« on: April 17, 2012, 07:50:45 PM »
This is the only one and thing that I will say on this drama because I can't even defend myself because nobody will trust me and I don't want to do the stuff worse

the 14000 key is a old key of mine that i dont even use or remmember what i did on it before, the sonic name was only for trolling maybe

10645
Drama / Re: Ghille & Aware14
« on: April 17, 2012, 07:41:53 PM »
What are you talking about? They fixed and added the things you wanted. You said you still hated them so he asked you what more you wanted. He wasn't sucking up to you.

10646
Well, if you don't have any extra animations besides the default ones, you just need to name your animations as the default names during export.
However, if you have extra/new animations, you will need to use TSShapeConstructor datablock to make your own playertype.

I need to name every animation the default player have? Because I am curious if i need to create an animation that it gets replaced in-game

10647
Modification Help / Re: [Resource/Beta] Custom Player Animations
« on: April 17, 2012, 02:08:54 PM »
Could you make a Milkshape version of it?

10648
Add-Ons / Re: Modular Terrain Bricks
« on: April 17, 2012, 01:01:14 PM »
Sorry for double post but, Could you makemake ramp bricks like those? (and road version too)

In that way we can make better looking and opening bridges


10649
General Discussion / Re: v21 Update Petition
« on: April 17, 2012, 12:46:51 PM »
Don't forget the fact that Interiors and terrains reduce a lot of the Blockland true Perfomance with bricks, that's one of the main reasons that I can't wait for v21, I hate how my framerate reduces on Barnabas city (even it's a slate, the Interiors and terrains coding and stuff yet happens on slate, but on v21 I'm really sure they will update the slate to fix it)

10650
Could someone tell me how I make animations to work in-game then? Since I know how to make animations already

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