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Modification Help / Re: Filipe1020's Vehicles Topic
« on: April 19, 2012, 12:33:04 PM »Possibly he will make a normal tractor?Nope
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Possibly he will make a normal tractor?Nope
no way! that would just ruin the fun! i don't want to see any more until it's releasedThey should hint a bit of the release date :/
oh, and I almost forgot on another note, if fil makes a tractor kart, it is going to be fast and kart like, not slow like an actual tractor. And "you and filipe?" Filipe hasn't posted anything yet.I don't know if I want to make a tractor as a kart...
How did you get those textures in the first place if you didn't paint them? You can save the image as a file, edit it, and then use it normally.This is so great! I wish I could know how to use Blender...
I want to do the ribs procedurally. This has seams.
-snip-
I wonder, on and after v21, will Blockland switch to DirectX rendering somehow?I think they will update the Torque engine
Sign the petition right now.Ok, I guess that sounds pretty good
http://www.youtube.com/watch?v=A64ZMKvU9M4
Well, if you don't have any extra animations besides the default ones, you just need to name your animations as the default names during export.I need to name every animation the default player have? Because I am curious if i need to create an animation that it gets replaced in-game
However, if you have extra/new animations, you will need to use TSShapeConstructor datablock to make your own playertype.