so i tried to make a game in one hour and it was going great until 20 minutes in and i broke something and the physics engine no longer worked. so then it turned into a 3 day project and this was the prototype that i finished. i wanted to make like something new but obviously i was inspired by tiny wings. i dont think i could make something as unique and easy to grasp (and fun) as tiny wings but i tried and got pretty close.
thanks to conan for helping me sort out a math issue and letting me bother him while he was at school like 8 times just to solve some simple math that im too stupid to do
what works:movement, terrain generation, clicking on stuff, killing, physics (barely)
what doesn't workthe camera which likes to ease underneath the terrain for no reason
the game itself which decides to throw errors for no reason
what i want to add: (if i deem it worth pursuing)
better graphics once i decide if the game's fun or not (nobody has ever played it)
actual dragging (you used to be able to drag the ground out but it would have a hard time deciding which piece of ground to drag)
sounds
a better camera
https://leopard.hosting/dl/dkjov/Earthdragger-prototype.zip