Author Topic: Bot Events (v1.1)  (Read 25091 times)

R6 is just about finished, I just need to do the botAttack event.

Cool! Glad you added botattack. I really love these!


Hey Amade, what about making it so that if you let him do an other movement, it will stop his old movement (followplayer for example) and will execute the new movement (wander around).
That would be somewhat better. ;)

I had a nice day today, i tested this bot event add-on, with creating a survior with it for in zombie games. :)
It worked out pretty nicely, except that it needs what i stated above.
And a function that let's him target zombie's(/bots other then his sort).
And i can't wait for BotShoot function.

Have a nice day! :P

I just realized: This is how Bots must work with, events. :D

Hey Amade, what about making it so that if you let him do an other movement, it will stop his old movement (followplayer for example) and will execute the new movement (wander around).
That would be somewhat better. ;)

I had a nice day today, i tested this bot event add-on, with creating a survior with it for in zombie games. :)
It worked out pretty nicely, except that it needs what i stated above.
And a function that let's him target zombie's(/bots other then his sort).
And i can't wait for BotShoot function.

Have a nice day! :P
Nice idea with the zombies thing, I'll make sure to include that. Them not moving right was a glitch.

Thanks Chrono, that's probably it. Anyways, this is wonderful. :D

Hooray for only good thing youve made so far :P

Hooray for only good thing youve made so far :P
He's made other awesome things.

He's made other awesome things.
Like what his glitchy as hell zombie mod :/

Oh, I just thought of something. In the "setmovement" parameter box, when you tell it to chase a player, can you input a name to tell it to only chase one person? As an example:
Onbotspawn-self-firerelay
Onrelay-self-iflastmsg-[Follow me]
Variabletrue-bot-setmovement-followplayer [King Pizzanator the 3rd]
onrelay-self-firerelay

I'd like this very much! Thanks!

This may or may not have already been said, but you need to add something like this:

OnAttacked|Bot|SetAim(and right now, it gives three choices)|Attacker

That way we could make it attack people. If you are already making this great, but I feel the need to create an example.

Problem: I was at a server (Pizza's) testing the events. He tried to make it so that it would shoot the attacker. I shot it, it turned towards him and killed him.

Solution: (see bold)

I feel this would help a lot. Please consider it. Thanks!

~WhatevaGuy


You can use this to give Rotondo's national socialists different weapons, decals, and more. And they actually work. :D

I hope that the new version will have a working on bot touched.

I'm making a bad-tempered bot that runs away when you shoot him and yells at you if you bump into him or talk to him.