i think there are mac and linux build options during installation. if you didnt install it the first time you can just open the installer and pick it and it will install the build support without re-installing unity, as long as you uncheck everything except the mac build and linux
you dont have to do it if you dont want to, but i did want to give it a try. i know im like one of the 2-3 people on this forum who have a mac so its understandable that you guys dont build one
I'm sure there's quite a few members at least who use Mac, so we do hope to include builds for Mac eventually. We do have the option available, but haven't gotten it to compile.
those builds feel like 2008 all over again
It does feel a bit nostalgic at times. Once we start adding maps, I think it'll bring back a lot of memories (especially if some maps are inspired by certain BL maps).
wats the progress on vehicles
and can they have trailers
Haven't gotten to vehicles yet, and trailers are possible.
One thing I'm worried about is the optimization for the bricks. Sure you have 10,000 bricks being rendered at a decent framerate, but that's a far cry from the million bricks that Blockland can render with no sweat. Are you working towards octree rendering?
Will the bricks support tessellation in the future?
Agreed, it's a decent start, but no where near what Blockland can handle. We are using an octree system, which is roughly 15-25% optimized; there are at least 3 other techniques well be adding to fully optimize the brick system. Longor has a lot more experience with data structures, so he'll be helping with that.
The engine supports tessellation for shaders, but right now I'm not planning on adding it. We'll see, that may be subject to change later on of course. But, the bump maps we're using now give an illusion of having 3D geometry, and update dynamically to real-time lighting: