update: laws visible in character gui and battle rifle/bad battle rifle and piety/inflation displaying in character gui
ok so this is a megaupdate of everything in the changelog that i can take a picture of.
https://forum.blockland.us/index.php?topic=287678.msg9466338#msg9466338 click that stuff if you want to know more details about what i have been doing in suburbia
you can now look at enacted laws in the character gui. if the laws are set to their default, they will not be displayed in the character gui. it's as loving simple as that.
second we have two new weapons: the battle rifle and bad battle rifle. the battle rifle does 15 damage per bullet, fires once every 0.09 seconds, and has a relatively large spread making it ineffective at longer ranges. the bad battle rifle does 7 damage per bullet, fires once every 0.09 seconds, has a relatively large spread, but has a very short effective range because the bullet velocity and bullet drop are insane. battle rifle costs 4 uranium to craft and i'm not sure how much the bad battle rifle might be 1-2 uranium to craft i haven't asked the big cheese about it yet forget you big cheese.
third is that we have piety (previously named karma forget you piety is more clear than karma because we don't have to specify good/bad karma now) displayed in the character gui. previously we did not want piety to be displayed to players and the exact piety level would only be known to the pope but forget that. inflation is something that we haven't implemented yet but if you want to read up on it read the post above this loving one you loving roostersucker god dammit i hate every loving body why the stuff did damn it autocorrect to dammit what the forget google chrome i hate you too holy stuff.
anyways testing might start next weekend (march 25-26) and this is bold because nobody likes to read these things even though they have important information in them. no forgetin guarantees though because the big loving cheese still hasn't finished writing the tutorial and i want to get the tutorial done before next testing session