Author Topic: Couple questions...  (Read 822 times)

a)  Is it possible to have a DIF look into another package for textures?
For example I'm using a few textures from the Bedroom map, I'd rather not include duplicates of them in my map's package, seems rather foolish to.
b) I've made a custom "light" DTS mapmodel for the map.  But it has shading on it, doesn't look right.  Does anyone know how to make the model fullbright like the light-bulb and fluorescent-light included in the game.

Thanks in advance for any advice.

I can answer the A.

To get textures from Bedroom or any other map, just type its path while assigning textures. For example, if you want to have the roof texture from Bedroom in your map, either:

1.If you are using Mission Editor, just browse wanted texture and add.
2.Doing it from .mis file: Find the texture section, type path: (this part varies)/Add-Ons/Map_Bedroom/TT_asphalt01.png ,with the asphalt texture replaced with any texture from other map.

An interior file cannot load textures outside of the folder it is in.
However, you can create maps that specify a model in another zip as the model for a particular interior. So if you place a bedroom and a kitchen in a map of yours (I don't know why you would), you do not need to include them in your map.