Uploaded v19 to my site, will upload to nexus and glass soon.
v19:
- Renamed a few songs.
ROBLOX_-_Main_Theme >> ROBLOX_-_The_Great_Strategy
ROBLOX_-_Telamon's_Sword >> ROBLOX_-_Wind_Of_Fjords
DOOM_-_e1m1 >> DOOM_-_At_Doom's_Gate
DOOM_-_e3m3 >> DOOM_-_Deep_Into_the_Code
DOOM_2_-_map01 >> DOOM_2_-_Running_from_Evil
Roblox maps and the Dead Simple map have been edited to reflect the name changes. Redownload them.
- Added more songs
PAYDAY_THE_HEIST_-_Double_Crossed
ROBLOX_-_Explore_ROBLOX
ROBLOX_-_Online_Social_Hangout
DOOM_-_Kitchen_Ace
DOOM_-_Facing_the_Spider
BINDING_OF_ISAAC_ANTIBIRTH_-_Tandava
BINDING_OF_ISAAC_WOTL_-_Crusade
BINDING_OF_ISAAC_-_Divine_Combat
BINDING_OF_ISAAC_AFTERBIRTH_-_Chorus_Mortis
- Attempted to reduce character usage in bottom print. Less of it should be cut off.
- The bottom print continues to show you your playertype when you're dead instead of just simply saying "Dead."
- Fixed voting for a super high map number resulting in a blank map name which loads the first map. ._.
- Attempted to fix the achievements that were broken.
- Fixed same teams colors being picked for different teams.
- You are now forced to respawn after dying.
- Fixed disabling random team colors not working.
- Self kills (Self Deletes) now result in losing 25 points.
- Added armor feature. Takes damage for you.
Shows up in the bottom print as extra health that can go beyond your maximum health.
- Added "kit" items, based on the Spy Kit.
They're one use only items that affect you in some way. In addition to the Spy Kit from the old school weapon pack, there is now:
Grow Kit
Shrink Kit
Health Kit
Armor Kit
Blockhead Kit
- Added events for map makers to use.
Player > fall - Kills the player with the fall damage type.
Player > addArmor - Adds armor to the player.
Player > setArmor - Sets the player's armor to an exact number.
Player > setCanCloak - Sets if the player can cloak.
Player > setSquished - Sets if the player is squished
- These events can no longer be used in maps.
Client > bottomPrint - The hud cancels this out and makes it useless.
MiniGame > bottomPrintAll - The hud cancels this out and makes it useless.
MiniGame > reset - Maps shouldn't be ending the round early.
- Removed grapple/puller rope anywhere prefs - they will grapple anywhere regardless of the pref, and there shouldn't have been any $Pref::Server:: prefs anyway.
- Round changing admin commands now put everyone's cameras into observer mode.
- Falling into kill water now uses the default fall damage type.
- getPlayerName() is now used in places where player names are needed.
- Added more debug commands.
- Blockhead rays/kit now restore player scale to 1 1 1 in addition to changing the player back to a normal blockhead.
- The round picker is now forced to pick something other than the melee random round if that was the previous round.
- The airhammer's sound has been readded.
- The airhammer's size changes are now more flexible - large players or any other sized players can now be squished without being reverted back to standard width.
- Bottom print playertype display can now show stacked effects.
- Misc code cleanups and fixes.
Redownload the gamemode, the roblox and doom maps, and the music.