Maximum amount of wheels on a vehicle
Maximum amount of tris (or vertices) on a vehicle
Maximum velocity of a vehicle
Maximum amount of dts collision boxes
Maximum texture resolution
Minimum texture resolution
Maximum amount of materialsMaximum amount of textures
Maximum amount of animations on a vehicle (dependant on bindable keys?)
Blockland has some ground textures that are 1024x1024, so that may be the highest resolutionActually, it could even be something higher, but no one's really tried, nor has such a resolution ever been needed
Just be careful with your textures, no one wants to spend a long time downloading a custom big PNG with a bunch of stuff crammed into it, and because it's a PNG, the file size is gonna be bigger because of the preserved image quality and transparency
The wheels are too bad though, can't really make a proper train with only 8. Also, my game crashes when I try to spawn a long train of about 12k tris, but loads that same train fine when I remove carriages until 9k, so I think there is a limit somewhere in between that.
But 1 big 1024x1024 png is better than four 512x512 pngs right?
and because it's a PNG, the file size is gonna be bigger because of the preserved image quality and transparency
Is it? Or would it just be the same either way? I don't think anyone's ever made a comparison in terms of the file size and download speed
why not make separate train cars attachable and detachable? not sure if its possible, but it would solve your problem if it is
pretty sure the limit is 64 on a single dts collision