Bump! Haven't posted anything here lately, but just wanted to mention a few announcements:
Reorganized Dev TeamIn the beginning of development I was working entirely by myself, but eventually started working with TennoHack / Yin Yang to help split the workload. Recently, two new members were added as well: Longor to help with scripting and specifically the brick system, and Ecto to help with project management and research.
New Discord - https://discord.gg/KTcGPn5Due to the changes to the dev team and restructuring of the project, a new Discord server has been launched. Everyone is welcome to join the server to stay updated with the project, talk to developers and to discuss anything related to the game; off-topic discussion such as related to Blockland, games in general, etc. is also welcome in the offtopic channel. I'll be more active on Discord as well if you want to reach me; you can join here:
Progress UpdateAs of late, Tenno has been making progress with the brick system, but it's going to be completely redone to take things like performance, culling, the placement grid, etc. into account.
I've been held up with an issue with the avatar, trying to get overlapping player animations to work for the player model - similar to how the Blockland minifig works. This has been a challenge and required a lot of experimentation / research to figure out, but finally got it working and will try to post another video update soon. Another player model from the community is being used for the model, and new animations are being set up for it. Also, the infinite floor grid script now has simplified collision, and fully supports rigidbody collisions (i.e. for brick physics).